Saboteur / Complex Bombs: Worth it?


Advice


I've always loved the concept of the Gnome Alchemist--screw stat mods! I've been looking into the Saboteur Archetype, possibly combined with either the Cryptbreaker or Grenadier Archetypes.

I'm curious as to the viability / community opinion on the Saboteur, in particular complex bombs. I'm... unsure. On the one hand, some effects combine really nicely. On the other, bombers tend to be very short on discoveries / bombs. On that note, what combinations do people feel are interesting?

I can think of:
- Explosive Bomb + Smoke Bomb(s) = Smoke in a wider area.
- Immolation Bomb + Anything = Increased Damage per turn
- Dispelling Bomb + Anything = Dispelling Bomb that deals damage
- Breath Weapon + Immolation Bomb = Everyone creates an AoE damage aura around them. This damage stacks.
- Breath Weapon Bomb + Anything Dependent on a Direct-Hit = "Direct Hit" multiple people.


Stink Bomb + Anything = Ouch I got bombed and I'M NAUSEATED!


Pendin Fust wrote:
Stink Bomb + Anything = Ouch I got bombed and I'M NAUSEATED!

Tanglefoot Bomb + Stink Bomb seems fairly OP...


Meh? The issue is that Fast Bombs does that + more at level 8. Now using Complex Bomb can come as early as level 4 or 5, and technically stacks, but I'm hoping it has stuff that makes it not obsolete once Fast Bombs hits. Otherwise you're just looking at laying down control for spread out groups of mooks at the expense of running out of bombs like it's your job.

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