| Lord Tyrnan Kloff |
I have made a game that my group is playing a group of pirates that are baised out of the Shackles. Lucky for me I have been reading the new pubs on the Shackles as fast as they are writeing them and all pirate like pubs made by pathfinder. They have obtained a base of opperations and have gone delving in a lost mine/ Temple on the island. They have also gone on navel raids, have smugled Pesh, and hit a Chilaxen merchant ship. I got ideas on where to take it, but was wondering if anyone had any helpful suggestions on ideas. I have ideas for treasure hunting and the like, but thought that someone else might have good ideas on what to do with the Shackles climate or the like, Gohl-gan empire so on. Amy ideas are welcome. Thanks
Thomas LeBlanc
RPG Superstar 2012 Top 32
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Ideas I have used before:
- Blockade running to deliver needed supplies to a besieged city.
- Hunt a kraken or other fearsome creature.
- Ship race to deliver a new crop or luxury item before others can make the trip and ruin the market.
- Find a small island protected by a tribe of cyclops with powerful illusionmagic. They still retain power from the height of Ghol-Gan and use divination to detect possible intruders.
- Whirlpool to another plane. Plane of Water is too cliche, so the First World or a demi-plane could make for an interesting trip.
- The AP has a power that lets you burn infamy points to let the ship dive underwater for a set period of time. You could dock up with a underwater structure and must loot as much as possible before the ships has to surface.
Idea I might explore for a high level campaign:
- A powerful being has come to Golarion. He is currently trapped in the center of the Eye of Abendego. He is raising zombie and other undead from the lands buried by the storm raging around him. The zombies begin by raiding coastal areas to procure fresh bodies for his experimentation and to create greater undead. The new allies he created will be used to gather powerful artifacts he is able to detect and may have the power to free him.
Trinite
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-A friend is captured by a cannibal tribe. It's a race against time to save him from becoming their annual sacred feast.
-Several heavily-armed Merfolk suddenly appear, claiming to represent a vast undersea empire and hoping to negotiate something mutually beneficial with the PCs. Maybe they need something from the surface and can't easily get it themselves. Are they telling the whole truth?
-Aboleth begin sending spies to investigate the PCs. What are they looking for? What might the PCs have that the Aboleth want?
-And of the many great side quest ideas published in the front and back covers of the Skull & Shackles Adventure Path volumes.
| Lord Tyrnan Kloff |
haha can't beleaive I haven't read the front and back of the books. Sheesh been reading the whole books as they come out too. Don't know why I didn't think of reading that. Love the Idea's! I think this will help for the nxt game and some future games. Always wanted to play in a Pirate game, so I love running it and the players are haveing a good time doing a differant style of adventureing too. Hope I get some more hate getting block in planing, but then wouldn't get advice like this if I didn't.