Battle Royale - Match 6 - Belrim Eagle-Eye vs. Nathaniel


Play-by-Post


Arena is 100x100 - Plains Environment - Grasslands

Welome one and all to the First Annual Battle Royale. Today's match will feature two of the most powerful and greatest combatants. I give you Belrim Eagle-Eye, the human Musket Master Gunslinger. And his opponent, Nathaniel, the half-elf Synthesist Summoner!

I give you our fight! Contestants will know begin their prep!

Roll Initiative


Initiative 1d20 + 17 ⇒ (7) + 17 = 24

Shadow Lodge

Male Half-elf Magus

Initiative! 1d20 + 10 ⇒ (13) + 10 = 23

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Initiative! 1d20 + 10 ⇒ (13) + 10 = 23

Sorry, posted as wrong char


GM Only:
I click the heels of my boots together and cast haste upon myself.

I get ready for the start of the match

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

The huge blue monster with armored scales clutching an enormous Falchion that is Nathaniel jumps up and smashes his boots together with a clash, returning to the ground with a dull thud. He then passes his hand before his eyes.

GM Only:
Activate Boots of Speed, cast Heroism on self.


The gates open with a thunderous boom, you both enter the arena and can clearly see each other across the grasslands from each other.

Round 1, Belrim, go!


Belrim picks up his rifle and aims right for the large blue creature. He balks slightly at the size and ferocity of it.

Manyshot and Deadly Aim

Attack 1 1d20 + 31 ⇒ (3) + 31 = 34 Damage 1d10 + 31 + 2d6 ⇒ (9) + 31 + (6, 3) = 49 Many Shot Damage 1d10 + 31 + 2d6 ⇒ (9) + 31 + (2, 4) = 46
Attack 2 1d20 + 26 ⇒ (11) + 26 = 37 Damage 1d10 + 31 + 2d6 ⇒ (6) + 31 + (5, 6) = 48
Attack 3 1d20 + 21 ⇒ (9) + 21 = 30 Damage 1d10 + 31 + 2d6 ⇒ (1) + 31 + (1, 1) = 34
Attack 4 1d20 + 16 ⇒ (14) + 16 = 30 Damage 1d10 + 31 + 2d6 ⇒ (10) + 31 + (1, 5) = 47
Attack 5(Haste) 1d20 + 31 ⇒ (20) + 31 = 51 damage 1d10 + 31 + 2d6 ⇒ (2) + 31 + (2, 5) = 40

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Round: 1
Initiative: 23

The blue monster calmly hefts his Falchion as it glows brightly, then rises up a few inches above the ground and flies straight at his opponent, striking him.

Power Attack.

Attack 1d20 + 37 ⇒ (9) + 37 = 46
Damage 3d6 + 36 ⇒ (5, 4, 2) + 36 = 47


Belrim's crit roll confirmation 1d20 + 31 ⇒ (10) + 31 = 41
That Confirms the crit

Nathaniel:
Is your HP 565?

Belrim 217/264
Nathaniel 391/565

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Erm I think you might be miscalculating my AC? 41 should not confirm. And yes, that is correct.


If he can take bleed damage, he would take 11 bleed damage this round from my attacks

If he charged right at me, I would get two AoO from my snap shot and improved snap shot, correct? If so

AoO #1 1d20 + 31 + 1 ⇒ (11) + 31 + 1 = 43 Damage 1d10 + 31 + 2d6 ⇒ (8) + 31 + (6, 5) = 50
AoO #1 1d20 + 31 + 1 ⇒ (12) + 31 + 1 = 44 Damage 1d10 + 31 + 2d6 ⇒ (2) + 31 + (3, 2) = 38

Note: I don't provoke for attacking or reloading with a ranged weapon due to deftest shooter

Belrim fires off two quick shots as the beast comes charging at him. He reloads with lighting speed and fires a round into the beast once again.

Manyshot and Deadly Aim

Attack #1 1d20 + 31 + 1 ⇒ (7) + 31 + 1 = 39 Damage 1d10 + 31 + 2d6 ⇒ (3) + 31 + (5, 1) = 40 Many Shot Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (6, 6) + 1 = 51
Attack #2 1d20 + 26 + 1 ⇒ (10) + 26 + 1 = 37 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (2, 1) + 1 = 42
Attack #3 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (4, 6) + 1 = 49
Attack #4 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27 Damage 1d10 + 31 + 2d6 + 1 ⇒ (5) + 31 + (6, 2) + 1 = 45
Attack #5 (Hasted) 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (1, 3) + 1 = 43


I have your character sheet in front of me, and your Touch AC (firearms use touch AC) will confirm with a 41

Ninja'd by Belrim, Nathaniel, your up

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Ahhhhh I did not realize firearms used touch, my apologies.

Full Attack, Power Attack

Attack 1: 1d20 + 37 ⇒ (7) + 37 = 44 Damage 1: 3d6 + 36 ⇒ (1, 3, 6) + 36 = 46
Attack 2: 1d20 + 32 ⇒ (13) + 32 = 45 Damage 2: 3d6 + 36 ⇒ (5, 1, 2) + 36 = 44
Attack 3: 1d20 + 27 ⇒ (11) + 27 = 38 Damage 3: 3d6 + 36 ⇒ (1, 5, 6) + 36 = 48
Attack 4(Haste): 1d20 + 37 ⇒ (12) + 37 = 49 Damage 4: 3d6 + 36 ⇒ (5, 2, 5) + 36 = 48
Claw Attack 1: 1d20 + 28 ⇒ (19) + 28 = 47 Damage 1: 1d8 + 9 ⇒ (8) + 9 = 17
Claw Attack 2: 1d20 + 28 ⇒ (7) + 28 = 35 Damage 2: 1d8 + 9 ⇒ (5) + 9 = 14
Claw Attack 3: 1d20 + 23 ⇒ (20) + 23 = 43 Damage 3: 1d8 + 9 ⇒ (1) + 9 = 10


Belrim 52/264
Nathaniel 158/565

Whoa, nice one both of you, looks like this will be a stand up fight with no surprises. Unlike other matches. I like that

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

I could use an ability to make things VERRRRRY different but I think I won't for now :) See how his attack goes.


Sorry Belrim, got your message, one of your attacks did crit on your round. Didn't see that your rifle has a crit range of 19-20


Crit confirmation

1d20 + 31 + 1 ⇒ (11) + 31 + 1 = 43

That Confirms

Belrim 52/264
Nathaniel 115/565


Wasn't Expecting to see that much damage and thanks for getting my message. I will be posting up shortly, just have to head to work. Sorry for the delay. This is fun so far!

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

That musket IS nasty :)


Yeah, but then again so are your natural attacks, lol.

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Natural attacks aren't going to hurt that much! Anyway- he's probably going to finish me off next round, sadly. This was fun, and interesting. Next time I play a lvl 20 i'm definitely including some metamagic feats and possibly some new spells. Hmm and grabbing 'improved grapple'.


Sorry for the delay, not sure if I will do enough damage to win, but if I don't, then grats Nathaniel, I'm sure you will easily eat away my last 52 HP

Another 11 Bleed Damage if he can take bleed

Manyshot and Deadly Aim

Attack #1 1d20 + 31 + 1 ⇒ (16) + 31 + 1 = 48 Damage 1d10 + 31 + 2d6 ⇒ (3) + 31 + (5, 3) = 42 Many Shot Damage 1d10 + 31 + 2d6 + 1 ⇒ (3) + 31 + (4, 5) + 1 = 44
Attack #2 1d20 + 26 + 1 ⇒ (2) + 26 + 1 = 29 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (5, 5) + 1 = 49
Attack #3 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42 Damage 1d10 + 31 + 2d6 + 1 ⇒ (1) + 31 + (4, 4) + 1 = 41
Attack #4 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31 Damage 1d10 + 31 + 2d6 + 1 ⇒ (5) + 31 + (3, 5) + 1 = 45
Attack #5 (Hasted) 1d20 + 31 + 1 ⇒ (14) + 31 + 1 = 46 Damage 1d10 + 31 + 2d6 + 1 ⇒ (3) + 31 + (6, 1) + 1 = 42


That puts Nathaniel at -65 HP. Grats to both of you, that was a fun fight

The large blue Nathaniel collapses from his attacks. Belrim is equally bloody and injured but stands victorius. Bells sound in the arena.

"Today's victor is Belrim Eagle-Eye and his Rifle!"

Shadow Lodge

HP 100/100, Fort 13 Ref 20 Will 11, AC 21 TAC 16 FFAC 15, Init 8, CMD 33

Damn. Well done!

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