| GM Tierce |
Arena is 100x100 - Plains Environment - Grasslands
Welome one and all to the First Annual Battle Royale. Today's match will feature two of the most powerful and greatest combatants. I give you Belrim Eagle-Eye, the human Musket Master Gunslinger. And his opponent, Nathaniel, the half-elf Synthesist Summoner!
I give you our fight! Contestants will know begin their prep!
Roll Initiative
Nathaniel.
|
The huge blue monster with armored scales clutching an enormous Falchion that is Nathaniel jumps up and smashes his boots together with a clash, returning to the ground with a dull thud. He then passes his hand before his eyes.
| Belrim |
Belrim picks up his rifle and aims right for the large blue creature. He balks slightly at the size and ferocity of it.
Manyshot and Deadly Aim
Attack 1 1d20 + 31 ⇒ (3) + 31 = 34 Damage 1d10 + 31 + 2d6 ⇒ (9) + 31 + (6, 3) = 49 Many Shot Damage 1d10 + 31 + 2d6 ⇒ (9) + 31 + (2, 4) = 46
Attack 2 1d20 + 26 ⇒ (11) + 26 = 37 Damage 1d10 + 31 + 2d6 ⇒ (6) + 31 + (5, 6) = 48
Attack 3 1d20 + 21 ⇒ (9) + 21 = 30 Damage 1d10 + 31 + 2d6 ⇒ (1) + 31 + (1, 1) = 34
Attack 4 1d20 + 16 ⇒ (14) + 16 = 30 Damage 1d10 + 31 + 2d6 ⇒ (10) + 31 + (1, 5) = 47
Attack 5(Haste) 1d20 + 31 ⇒ (20) + 31 = 51 damage 1d10 + 31 + 2d6 ⇒ (2) + 31 + (2, 5) = 40
Nathaniel.
|
Round: 1
Initiative: 23
The blue monster calmly hefts his Falchion as it glows brightly, then rises up a few inches above the ground and flies straight at his opponent, striking him.
Power Attack.
Attack 1d20 + 37 ⇒ (9) + 37 = 46
Damage 3d6 + 36 ⇒ (5, 4, 2) + 36 = 47
| Belrim |
If he can take bleed damage, he would take 11 bleed damage this round from my attacks
If he charged right at me, I would get two AoO from my snap shot and improved snap shot, correct? If so
AoO #1 1d20 + 31 + 1 ⇒ (11) + 31 + 1 = 43 Damage 1d10 + 31 + 2d6 ⇒ (8) + 31 + (6, 5) = 50
AoO #1 1d20 + 31 + 1 ⇒ (12) + 31 + 1 = 44 Damage 1d10 + 31 + 2d6 ⇒ (2) + 31 + (3, 2) = 38
Note: I don't provoke for attacking or reloading with a ranged weapon due to deftest shooter
Belrim fires off two quick shots as the beast comes charging at him. He reloads with lighting speed and fires a round into the beast once again.
Manyshot and Deadly Aim
Attack #1 1d20 + 31 + 1 ⇒ (7) + 31 + 1 = 39 Damage 1d10 + 31 + 2d6 ⇒ (3) + 31 + (5, 1) = 40 Many Shot Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (6, 6) + 1 = 51
Attack #2 1d20 + 26 + 1 ⇒ (10) + 26 + 1 = 37 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (2, 1) + 1 = 42
Attack #3 1d20 + 21 + 1 ⇒ (8) + 21 + 1 = 30 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (4, 6) + 1 = 49
Attack #4 1d20 + 16 + 1 ⇒ (10) + 16 + 1 = 27 Damage 1d10 + 31 + 2d6 + 1 ⇒ (5) + 31 + (6, 2) + 1 = 45
Attack #5 (Hasted) 1d20 + 21 + 1 ⇒ (19) + 21 + 1 = 41 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (1, 3) + 1 = 43
Nathaniel.
|
Ahhhhh I did not realize firearms used touch, my apologies.
Full Attack, Power Attack
Attack 1: 1d20 + 37 ⇒ (7) + 37 = 44 Damage 1: 3d6 + 36 ⇒ (1, 3, 6) + 36 = 46
Attack 2: 1d20 + 32 ⇒ (13) + 32 = 45 Damage 2: 3d6 + 36 ⇒ (5, 1, 2) + 36 = 44
Attack 3: 1d20 + 27 ⇒ (11) + 27 = 38 Damage 3: 3d6 + 36 ⇒ (1, 5, 6) + 36 = 48
Attack 4(Haste): 1d20 + 37 ⇒ (12) + 37 = 49 Damage 4: 3d6 + 36 ⇒ (5, 2, 5) + 36 = 48
Claw Attack 1: 1d20 + 28 ⇒ (19) + 28 = 47 Damage 1: 1d8 + 9 ⇒ (8) + 9 = 17
Claw Attack 2: 1d20 + 28 ⇒ (7) + 28 = 35 Damage 2: 1d8 + 9 ⇒ (5) + 9 = 14
Claw Attack 3: 1d20 + 23 ⇒ (20) + 23 = 43 Damage 3: 1d8 + 9 ⇒ (1) + 9 = 10
Nathaniel.
|
Natural attacks aren't going to hurt that much! Anyway- he's probably going to finish me off next round, sadly. This was fun, and interesting. Next time I play a lvl 20 i'm definitely including some metamagic feats and possibly some new spells. Hmm and grabbing 'improved grapple'.
| Belrim |
Sorry for the delay, not sure if I will do enough damage to win, but if I don't, then grats Nathaniel, I'm sure you will easily eat away my last 52 HP
Another 11 Bleed Damage if he can take bleed
Manyshot and Deadly Aim
Attack #1 1d20 + 31 + 1 ⇒ (16) + 31 + 1 = 48 Damage 1d10 + 31 + 2d6 ⇒ (3) + 31 + (5, 3) = 42 Many Shot Damage 1d10 + 31 + 2d6 + 1 ⇒ (3) + 31 + (4, 5) + 1 = 44
Attack #2 1d20 + 26 + 1 ⇒ (2) + 26 + 1 = 29 Damage 1d10 + 31 + 2d6 + 1 ⇒ (7) + 31 + (5, 5) + 1 = 49
Attack #3 1d20 + 21 + 1 ⇒ (20) + 21 + 1 = 42 Damage 1d10 + 31 + 2d6 + 1 ⇒ (1) + 31 + (4, 4) + 1 = 41
Attack #4 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31 Damage 1d10 + 31 + 2d6 + 1 ⇒ (5) + 31 + (3, 5) + 1 = 45
Attack #5 (Hasted) 1d20 + 31 + 1 ⇒ (14) + 31 + 1 = 46 Damage 1d10 + 31 + 2d6 + 1 ⇒ (3) + 31 + (6, 1) + 1 = 42