What Next?


Homebrew and House Rules

Grand Lodge

What do you play when you have played about everything. Ive done the God wizard, cleric, Druid, Bard, Fighter, and many others in many different combo's. Whats next for me? Make sure to give examples!


play all the archetypes in thematically sound fashion.


Stop playing only a class, play a full character?

A character is much more than the sum of its abilities, so go back to the mechanics you liked best and redo the mechanical concept as a different character. If you want difference, give your character personality traits that are opposed to your own (or at least different from your own) and have a blast with it!

Through the eyes of a different character, the same abilities will have a different flavour, I promise you.

If you're looking for purely mechanical options, explore the APG classes and archetypes. The Gunslinger can give old fantasy concepts a little shake, or ninja your rogue up!

'findel

Scarab Sages

I'd recommend specializing classes in something they aren't necessarily built for. Utility Fighter/Paladin, Combat Brute Rogue, Scout-like Spellcaster, and Blaster Divine class are all some of my favorites, but you can do whatever you want, really.

My next few character ideas are as follows:

Samsaran Paladin (Plays like a Divine Bard)
Dhampir Inquisitor (Their new archetype in the ARG is SUPER cool)
Halfling Cavalier (Again, the ARG made this a STELLAR choice)
Tengu Druid (Specializing in all things Eagle and Flight related)

And maybe a Bard variation. The Undine Bard archetype is REALLY good, but I could always give Dwarf a shot at it. Who knows? It could work >_>

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / What Next? All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules