Plot Ideas for Demon Lords, Archdevils, and Horsemen


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Lets see what kind of ideas we can come up with for plots and adventures that revolve around the various archfiends and their cults. They don't have to be AP-length epic quests of course, a module-length adventure will do.

Just gonna go down the line of demon lords from Lords of Chaos...

-Abraxas: the Abraxian stronghold of Scrivenbough in Quantium is empty. The libraries, arcane laboratories, summoning chambers, all of them devoid of life. The city guard and Arclords wants the PC's to investigate the quarantined building and find out what happened, not knowing of the demonic temple within the simple "mage's college".

-Aldinach and Areshkegal: the two cults are warring in the Southeastern deserts and mountains of Thuvia, the combat escalating quickly. The PC's are hired to protect a traveling Badawi tribe through the region and must survive the cruel sphinxes and venomous scorpions.

-Andirifkhu: there is a villa in eastern Taldor, long forgotten in the deep forests. While traveling, the PC's "happen" to seek its shelter from a blizzard, only to find themselves locked inside. The villa is, of course, a temple to Andirifkhu run by a tiefling illusionist named Xavanor. If the PC's manage to survive all the way through the gauntlet, Xavanor will invite them to join him in worshipping the Razor Princess.

-Baphomet: a new noble family has come to Magnimar, "fleeing Chelish corruption". The PC's are hired by the secretive and paranoid family to act as bodyguards in the new town until they can settle in. Once they do, the PCs will be sacrificed.

What ideas do you have?


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Hmm, here's a post that spans 3 threads, but I linked them all together in the third. It'll probably take you awhile to read them all.

Tels wrote:

Hmmm... villains eh? How about a campaign idea I've been working on, off and on, for some 3 years now. It's been frustrating because I've twice now lost my notebook that had all the details, and recently, my computer fried and can't afford to get a new one. Fortunately, the memory is still good (the motherboard broke when a sibling dropped it), so I'll be able to recover the notes off there.

Some things have changed since I made these posts, but the over-all story is mostly unchanged.

Orb of Winter idea.

Gashadokuro Boss.

Some Notes:
I plan on replacing some of the story for Gashadokuro with the Anti-Paladin/Graveknight and have the party fight the Graveknight but play him up as a custom Skeletal Champion (which I've done before, I really taught my party to fear skeletons again). They will 'kill' him, but it'll be a ruse used to both throw them off, gauge their power, and do... something, I forget what it was; it's in my notes though!
I'd like to introduce him even earlier on in City of Golden Death as a servant of the Whispering Tyrant, but was turned into a Graveknight when he was left behind in the city to guard the Gem. The PCs will awaken him there, and fight him but he'll be very underpowered (the magic holding him together will be weakened, and Nicholas will restore him). From then on, he'll be more of a re-occuring villain that hounds them.

I suggest reading the links before the spoiler.

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