1st Fighter


Advice

Grand Lodge

I have never played PF before. I used to play 3e, but that was 5+ years ago.

I can either roll 4d6 take best three or have 20 points.

I am making a dwarf fighter. What would be the best build for this?

Sovereign Court

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It depends on what type of fighter you want to be, and what the rest of your group is made of. In a vacuum, some popular builds are:

Max Damage Two-Hander - put everything you've got into strength, and take a ton of feats that boost damage. You'll be dishing out a lot of damage (though maybe not quite as much as a smiting paladin or raging barbarian), hitting most of the time, and should have a good AC. (Especially since you're a dwarf, so there's little drawback to heavy armor.)

Attack of Opportunity Mania - take a Reach weapon and get Combat Reflexes, maybe Combat Patrol, etc.; you threaten a HUGE area and get to take constant attacks of opportunity. This is nice if you need to protect a bunch of squishy casters.

Combat Maneuever Mofo - builds up one or two combat maneuvers (trip is a common one) and spams that thing like the world's going to end. This can basically auto-win some encounters, but sometimes (especially as monster CMD grows astronomically around 10th level) can backfire.

Anyway, you should check out Rogue Eidolon's Guide to Fighters. Good luck!


http://paizo.com/forums/dmtz638l?1st-Fighter

Other thread by OP, same topic.

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