can you use guards and wards offensively?


Rules Questions

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Taking the kobold bloodline for a sorcerer gets you guards and wards for a bloodline spell. assuming you could get the time to cast, could you use a spell like prying eyes or arcane eye in order to scout out the place, and sit at the entrance casting guards and wards for 30 mins, and then hit the area with guards and wards? so essentially completely screw up their day by turning their own dungeon against them?


Nothing in the spell implies it has to be YOUR home or dwelling that you ward. If you can get the eyes around without being seen, no one interrupts your casting (30 minutes, remember? Burning incense, remember? Audible casting, etc), you could do it. Even at 20th level it would only be 4000 square feet....and that's not a lot in reality. A single 10x10 section of corridor is 100 square feet.

If you are high enough level to get a lot of square feet, your enemies are high enough level to have someone with a decent chance of dispelling it.

Clever though...

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

heh, yeah, i'm playing a kobold, so i gotta be clever. I'm still gonna try and get it to work. i figure if i cast silence down the hallway, it'll block the sound from traveling, so we should be interrupted.


The webs and misdirection at intersections are the only real problems I see for the denizens there. Most everything will affect your party (and YOU!) as it affects the bad guys, too. (The confusion says "intruders", so I would say you aren't affected, and of course you know where the doors are and control the Arcane Locks.)

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

well, i think intruders is determined by the person casting the spell, as the spell isnt actually aware of who the space truly belongs to.


That may be true, but the wording "intruders" ONLY appears under the Confusion part. Your party will be affected by most of the spell also.


The 3E Arcane Archer's Imbue Arrow had an interesting wording that made ANY area spell you shot from the arrow to be used as a standard action, so using Guards and Wards offensively was very plausible. And hilarious.

Paizo fixed this "unfortunate" rules exploit, only pure casters get to do cool things. :(

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

yeah, they will. but i've got earth glide and i'll know where everything is. i'm pretty sure I can use it properly. I'll let you guys know if anything awesome happens.


Other than the area limit, the biggest problem with this plan is you have to be in the area warded. So, the entrance way, which is secure (it has to be to let you cast for half an hour) is going to be warded, taking up valuable spelled area.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

is there a reason i cant use a widen metamagic rod on it?


Widen Spell (Metamagic)
You can cast your spells so that they occupy a larger space.

Benefit: You can alter a burst, emanation, or spread-shaped spell to increase its area. Any numeric measurements of the spell's area increase by 100%.

Level Increase: +3 (a widened spell uses up a spell slot three levels higher than the spell's actual level.)

Spells that do not have an area of one of these four sorts are not affected by this feat.

The only thing I can see is that BURST, EMANATION, or SPREAD part. Fireball, for example, says 20-ft.-radius spread, specifying spread. This spell doesn't specify either of the three. I'm sure I've seen burst in the area part, if emanation is also specifically mentioned in any spell, then no, it's not usable.

Edit: Just checked, and yes there are emanation spells specifically spelled out. Detect Magic for one. So nope, no go on Guards and Wards.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

damn


It also seems like your friends will be sitting the table around doing nothing as you Eartlglide around the place attacking everything yourself. They won't be able to go into the dungeon without suffering most of the Guards and Wards effects also.

Earthglide doesn't let you see what is above you either, so you may end up attacking prisoners/captives/story hooks.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

yeah. though freedom of movement will definitely help with the webs and winds. i'm just trying to find out how to use the damn spell, at all. instead of it being a complete waste.


A big plus to you for trying to think outside what the "standard" use for the spell is. I don't know if you'll succeed, but this game is all about creativity. :)

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

why thanks. i'll do my best to make it work

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