
![]() |

I created this spell cause I thought it was cool, though I am looking for feedback to make the wording clearer, and to maybe fix any glaring problems like what level it should be, and in general to see what everyone thinks of it.
Shadow Form Clones
School conjuration (shadow)[shadow]; Level ?(3rd perhaps)
------------------
CASTING
------------------
Casting time 1 round
Components V,S
------------------
EFFECT
------------------
Range personal/close (25 ft. + 5 ft./2 levels)
Effect two or more summoned clones
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
------------------
DESCRIPTION
------------------
This spell allows the caster to split their body into multiple clones each partially made from shadow and partially made of the caster and each holds a part of the casters soul.
The caster's remaining HP and Max HP are divided evenly amongst all clones at the time of casting(if a clone takes damage it is not shared amongst all the clones). Spells and limited use abilities (and anything else the GM deems is tied to a character's soul) is pooled and can be used by any clone(a caster with a 2/day ability can only use it 2 times that day, even if split into three clones).
The link between the clones is limited, the clones cannot communicate through this link in any fashion and any rolls or checks must be made individually for each clone as they do not share senses. However the memories of a clone that was not destroyed by an anti-magic zone, dispel magic, or similar effect, is combined with the caster's own(the caster/other clones, know what happened to a clone after that clone doesn't exist). Any effects are not shared between clones except for those that affected the caster before the casting of this spell. When all but one clone have been destroyed the final clone becomes 100% real and thus is the caster and the spell is over. If there are clones left when the spells duration wears out, the clones instantly fade and combine into only one clone chosen at random.
Each clone is a percentage real based on how many clones the caster is split into(three clones left are 33% real even if the caster originally cast the spell with four clones). This percentage works in a similar fashion to the shadow conjuration spell. A creature that interacts with the clone has a chance to notice that the clone is not entirely real and if they succeed, they only take a percentage of damage from that clone and have a +4 when targeted by opposed social skill checks(for a 33% real clone, the target of the clones intimidate check gets a +4 to resist, but doesn't get the +4 when making an intimidate check against the clone, and takes only 33% damage from the clones attacks, if successful in it's will save)