| TheMyrddraal |
Ran into this a couple times now in our current adventure so I thought I'd get some input on how others handle it.
We seem to have a lot of skellies running around, so that's what I grabbed. They're mindless, so I can only give them simple commands. "come here," "go there," "fight," "stand still," and so on... is what it says.
But we got into some issues when I wanted my skellie to "guard this door". The DM judged that the skellie would guard it against anything that came along. Even one of our own guys just walking out. When I asked if it would attack a butterfly landing on the door, he said no.
The problem I have here, is that obviously there is some kind of intelligence at play, even if the skellie has none, then it must be built into the spell. Otherwise, how could I tell it to attack my enemies?
Now, you take Summon Monster, for example. "It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability." So, no command is needed when the thing appears, it attacks the enemies. But there must be more to it then the creature just looking around, figuring out who the enemies, must be, then attacking. What if you're in a barroom brawl? It's not going to know who is in your group and who isn't. But based on the wording of the spell, it does and it attacks. So obviously there there is more to it than the creature's intelligence.
The issue is the interpretation of those simple commands. If I point at a creature and say, "Attack", how does he know exactly which creature I meant? If there's only one creature in the area, ok. But 2 or more standing together? Do I have to say, the one in the blue shirt? Generally I assume no, there is some kind of intelligence there, and again I say it's built into the spell.
If I want my skellie to guard a door, should I have to say, "Guard this door against creatures coming from this direction, on 2 feet, that don't just try and turn the knob and walk in." Then it really isn't a simple command anymore.
So how much intelligence is built into the spell? If there isn't much intelligence and I gotta spell it out so much that it's no longer simple and the skellie can't understand, then I submit it's an almost useless spell.
| Gauss |
Mindless creatures (undead or constructs) are subject to GM Fiat when it comes to giving them orders. Try to keep orders simple and uncomplicated. I would state something like: Attack anyone entering this room unless they say the password. A pretty simple statement.
One of my players has a construct. The construct doesn't always act according to the player's intended directions.
- Gauss
Edit: Your GM should have no problem with a single IF-THEN-UNLESS statement. That is what I define as pretty simple.
Starglim
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While mindless and controlled, skeletons are still Neutral Evil. I would err on the side of attacking things rather than not attacking them. If the caster says "Attack" and points at two creatures, the skeleton will attack the closest, then the other one.
Summon spells discern which creatures the caster regards as enemies, but animate dead doesn't have that property.
| TheMyrddraal |
Mindless creatures (undead or constructs) are subject to GM Fiat when it comes to giving them orders. Try to keep orders simple and uncomplicated. I would state something like: Attack anyone entering this room unless they say the password. A pretty simple statement.
One of my players has a construct. The construct doesn't always act according to the player's intended directions.
- Gauss
Edit: Your GM should have no problem with a single IF-THEN-UNLESS statement. That is what I define as pretty simple.
Good idea. I just posed this to my GM, will see what he says.
Starglim: what if one of those creatures is one of your teammates fighting some baddie? And the skellie can't tell which one you're pointing at?
Starglim
|
Starglim: what if one of those creatures is one of your teammates fighting some baddie? And the skellie can't tell which one you're pointing at?
The skeleton will attack the closest, then the other one.
However, you should probably give a trained spellcaster some credit for being able to point out targets precisely.
| carn |
Now, you take Summon Monster, for example. "It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability." So, no command is needed when the thing appears, it attacks the enemies. But there must be more to it then the creature just looking around, figuring out who the enemies, must be, then attacking. What if you're in a barroom brawl? It's not going to know who is in your group and who isn't. But based on the wording of the spell, it does and it attacks. So obviously there there is more to it than the creature's intelligence.
It seems from RAI, that the summoned creature gets knowledge about the combat situation. Logically one could conclude that it would act on this information based upon his intelligence and experience, unless instructed otherwise.
E.g. a intelligent celestial creature, maybe some angel, is summoned into the bar fight. It knows who is the enemy,also knows that its a non-lethal combat and deaths should be avoided especially regarding innocent bystanders.
E.g. a dire tiger is summoned into bar fight, it knows who the enemies are, understands that its just some somewhat non-lethal "territory" fight (animals often have some sort of combat if they infringe on each other territory, but this is normally non-lethal with the weaker fleeing when realising he is weaker) and that some of those standing around are non-rivals. The dire tiger might without instructions from summoner turn the bar fight into a bloody mess, if he gets the impression that the weaker rivals (in normal bars everybody except party) do not adhere to the normal rule "flee if you are weaker" and then set out to kill
E.g. a demon is summoned into bar fight, it know who the enemies are, it also understands the idea about non-deadly combat, e.g. to torture the subdued foes a bit before killing them, so will not kill, but will certainly use lethal attacks if targets have decent survival chance and lethal are better then non-lethal. The concept of innocents or even avoiding serious collateral damage (e.g. why should that stupid building stands afterwards) is so alien to a demon that without precise instructions from summoner, it will be a mess.
If I want my skellie to guard a door, should I have to say, "Guard this door against creatures coming from this direction, on 2 feet, that don't just try and turn the knob and walk in." Then it really isn't a simple command anymore.
Regarding this i once turned pretty nasty upon one of my evil NPCs. Was Shadowrun and the NPC had ordered some elementals to guard certain parts of the building. The error i/he made was missing one possible way of entry the players came up with. The result was that pc came into visibility range of guarding elemental without violating the area the elemental was comanded to guard.
What did the NPC also forget as i realized that moment?Ordering the elemental not to assist any intruders. Seemed unnecessary order as NPC assumed any intruder would be attacked by elemental, which includes non-assisting.
But now the PC position did not trigger the attack command of the elemental and the elemental did not have any orders regarding interaction with the PC. He had to continue to guard the specified area, but was free to communicate with the PC standing just beyond the area. The result?
PC:"I look around the corner."
GM:"You see a fire elemental probably strong."
Rolling ini, fire elemental wins.
Fire elemental says:"Do not cross that line or ill have too attack you. You are here to kill XY?"
bewildered PC:"Yes."
Fire elemental:"Great. The room is sized ... he has 5 other elementals postitioned at ... he himself is positioned at ... there are Z other guys with fire sticks positioned at ... i heard ..."
At least in that version of shadowrun elementals hated being controlled and used any slip of command to hurt their controller. The elemental could not directly help the PCs and later had to fight them, but as NPC made error in commands, he could talk and give PC all information he was aware of.
So precise commands are important with stupid creatures, but with some sorts of summons they are lethally important.