Rise of the Runelords / Skull and Shackles mashup campaign (Spoilers)!


Skull & Shackles


So I was talking with some of my friends about campaigns we would like to do in the future, and they said they would like to run gestalt characters. I said okay, but only if I get to gestalt the campaign.

They agreed.

So I am trying to combine Rise of the Runelords with Skull and Shackles.

I am looking for ideas for combining the plots of the two APs. I have made the obvious adjustment of moving the Shackles to just West of Varisia and using a special XP chart that is a bit slower than the slow experience chart to keep the PCs level appropriate.

I figured I would start with the Wormwood Mutiny, but have the PCs press-ganged from Sandpoint, and have them return there to fix up their ship and have Burnt Offerings then.

Any good suggestions order of encounters or places to combine plots?

P.S. I am not too worried about the PCs being first level longer than normal. My players optimize their characters and they are gestalt, so they should survive. I have run gestalt games in the past, so adjusting encounters for the power difference is old hat.

Sczarni

Wow, wild idea! Sounds cool. I wish I had more experience with Runelords so that I could help!

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