| Scott Andrews |
So I was talking with some of my friends about campaigns we would like to do in the future, and they said they would like to run gestalt characters. I said okay, but only if I get to gestalt the campaign.
They agreed.
So I am trying to combine Rise of the Runelords with Skull and Shackles.
I am looking for ideas for combining the plots of the two APs. I have made the obvious adjustment of moving the Shackles to just West of Varisia and using a special XP chart that is a bit slower than the slow experience chart to keep the PCs level appropriate.
I figured I would start with the Wormwood Mutiny, but have the PCs press-ganged from Sandpoint, and have them return there to fix up their ship and have Burnt Offerings then.
Any good suggestions order of encounters or places to combine plots?
P.S. I am not too worried about the PCs being first level longer than normal. My players optimize their characters and they are gestalt, so they should survive. I have run gestalt games in the past, so adjusting encounters for the power difference is old hat.