| Lord Twig |
A friend of mine is starting an Old West with magic style game and I thought I would make a Witch who travelled around as a fortuneteller. This is the first Witch I have ever tried to make so I could use some help.
So what skills, spells, hexes, patron, familiar, whatever else, would make for a good fortuneteller?
A little more about the world. It will take place around 1877. It is inspired/influenced by Deadlands, but will be completely home brewed. Guns are commonplace, of course, and all core races are allowed. Allowed resources are Core and APG.
| Furious Kender |
A friend of mine is starting an Old West with magic style game and I thought I would make a Witch who travelled around as a fortuneteller. This is the first Witch I have ever tried to make so I could use some help.
So what skills, spells, hexes, patron, familiar, whatever else, would make for a good fortuneteller?
A little more about the world. It will take place around 1877. It is inspired/influenced by Deadlands, but will be completely home brewed. Guns are commonplace, of course, and all core races are allowed. Allowed resources are Core and APG.
Well, if you wish to be someone who sees the future, then fortune and cackle would be great. "aim a little to the left. The other left!"
You forsee things, so maximize initiative through improved initiative and the composagus (spelling) familiar.
Perception also should be a class skill, through a trait or something.
Other than that, I don't really see much of a fortune teller. You could turn it around and do the standard evil eye and misfortune bit, but I don't see that as a fortune teller per se. But if you wish to do the creepy fortune teller thing, then these sorts of curses would fit in.
Please note that the harrower will not advance witch hexes, only the spellcasting.
| Ice Titan |
Hexes: Fortune, Misfortune, Cackle, Vision and Ward hexes all seem to be future-aligned. It helps that Misfortune, Fortune and Cackle are all decent hexes.
The Portents patron from Ultimate Magic is divination-centric, and the Stars patron has got a 'fortune tellery' feel but has nothing to do with telling the future. Enchantment could work for a fortune telling shill.
Choose a familiar for flavor not for stats or you'll end up with like a giant isopod or something. Like what do you imagine the character using?
Spells-- Beguiling gift, sleep, ill omen, mage armor, hypnotism are all great places to start at 1. Ill Omen is a very strong spell choice, especially if you can coordinate castings with other spellcasters. You drop ill omen and then the wizard drops a save or die, for example. "Let me see... in your future seems to be only death."
| Lord Twig |
Thanks for the advice so far. I really had no idea what to do for this character mechanically. I wanted to play a Witch and then came up with the idea that a travelling fortuneteller would make for a good background. Now it is a matter of trying to get one to fit with the other.
So far Fortune sounds like a good starting Hex, Vision will certainly be grabbed as soon as possible.
For spells Ill Omen has awesome flavor for this character.
I might go with a black cat familiar simply for the pure sterotype. Plus I can use it for the component for Ill Omen. :)
| A Snooty Gnome |
Max out bluff, diplomacy and intimidate. Make use of spells like "charm person".
Being a fortune teller is not about accurately predicting the future. It's about conning your "customers" into trusting you.
Unless you're a gnome. We actually can see the future. We just don't feel like telling you.
| Adamantine Dragon |
Adamantine Dragon wrote:Unless you're a gnome. We actually can see the future. We just don't feel like telling you.Max out bluff, diplomacy and intimidate. Make use of spells like "charm person".
Being a fortune teller is not about accurately predicting the future. It's about conning your "customers" into trusting you.
Heh... depending on the goals of the "fortune telling" character, actually being able to see the future might well be irrelevant to the profession...
| Lord Twig |
Make sure to grab cackle with extra hex if fortune is your level 1 hex
Thanks for that! It didn't even occur to me to look for a feat that would give you an extra hex. I was planning on taking cackle at 2nd level since it is worthless by itself.
How about race? I'm sure Human is always a good option, but what other race would work well? All core races are open.