| Fleshgrinder |
So I splurged and picked up the PDF for 10 bucks.
It's decent. It's pretty dense, a hundred pages but the font is a little large, it could have been a shorter book with more normal font, but it does make it a lot easier to read on a computer screen.
Even in the introduction I picked up some interesting tips I'd never considered (like thinking of GMing like radio; silence is death).
I feel it's worth 10 bucks, but I wouldn't pay anything more and I don't think a hard copy would be worth it.
| Fleshgrinder |
Yeah, most books I've found have been stuff any DM can figure out.
This book is more on structuring prep into a better work flow.
The author himself is both a long time GM AND a project manager, so the book is him kind of combining his hobby with his professional skill set to create "optimized prep time".
| Endzeitgeist |
I need next to no prep time due to a hilariously good memory (I read most books once and can still quote them years after - reading pdfs twice for reviews is already very redundant for me), suck at drawing maps (hence I like 0one games, Fantastic Maps etc.) and can write in a verisimilitude of hands and letters for hand-outs, so my prep-time is usually no more than 10 -20 minutes. Thanks for the info - I probably wouldn't have gotten anything out of this book.