Help Me Perfect "The Skeleton Key"


Advice


Hello,

So I had to build a character for my GF a while ago and her instructions were "I want to be a barbarian, and I want to smash stuff."

So I set myself to the task and created a pretty smashy character. I would like to expand on this build with all of your assistance.

Race: Half-Orc (with Gatecrasher racial)
Class Barbarian (Breaker Archetype)
Level 1 Feat: Power Attack
Level 2 Rage Power: Smasher
Level 3 Feat: Improved Sunder
Level 4 Rage Power: Strength Surge
Level 5 Feat: Destroyers Blessing (get back 1 rage round when successfully sundering)
Level 6 Rage Power: Ground Breaker
Level 7 Feat: Greater Sunder (Sunder damage goes through to target)
Level 9 Feat: Sundering Strike (Free sunder on crit)
Level 10+: No clue what to go with.

I call this build "the skeleton key" as it pretty much negates the need for someone to pick locks, unless you're trying to be stealthy.

You can sunder your way through stone walls pretty easy.

You can smash the ground and create rough terrain.

You can sunder a weapon easily, and then pick that weapon up and use it like it wasn't broken.

You can brute force your way through a lot of objects with massive bonuses to break objects when using strength checks.

Sure, lots of creatures have no sunder-able gear, but you can still sunder a roof on their head, sunder a hole beneath them, bash down a tree ontop of them etc etc etc.

And, as long as you've got someone to sunder every round, you can stay in rage perpetually.


Don't forget an adamantine maul! (Yes, I knoiw they're normally made of wood, but a big honkin' metal hammer just screams of win)

Character names:

Breakfast
Mulch
Goo, the Wanderer


Furious Adamantine Earth Breaker, with Rhino Armor.

Rage
Charge Door/Wall
Destroy Door/Wall

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