Ravok
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So ive come up with a Goblin with the samurai class as unique PC for a future game. in the recent game i played the GM accidently put a baby goblin in my possesion, which leaves me with a great start for him.
the goblin will be raised in the dragon empire by his master/father figure=Luke suryo (alias). knowing the relationship between goblins and civilizations. his armor will mask his goblin features and with the goblin race book i can change the shape of his head to help him blend in easier. he will also have a servant to communicate for him. i think i have the basics covered for him. what do you think Gamers?
| Kobold Catgirl |
Exactly what are you asking for?
I think it's important to keep in mind that no matter how a goblin is raised, he will generally inherit general goblin qualities. Goblins tend to be distractable, reckless, and fond of fire. For some reason, they don't have an innate penalty to Wisdom in the default game, but whatever.
If you want to play a goblin, you need to keep that feel. Otherwise, you're just playing a pretty generic Drizz't sort of character.
Hardplay
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Hmm. well one thing is where can i find the PFS rules?
2nd! i guess he would have the genetic tendencies to regular goblin buisness. He is trained to use his inner goblin to fight enemies of his lord. his sneak quality could easily allow him to get into a base of operations and burn it to the ground.i understand what your saying. thanks for the insight.
Hardplay
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ah. well i just read that i could use the inner sea campaign guide. which has the goblin race and does not say that i couldnt play them just take caution due to there nature. which is on Page 5 of the guide to pathfinder organized play. but do correct if im just bringing up an argument that holds no weight.