4.0 to Pathfinder - at will; encounter; daily powers


Conversions


Time has come to start messing about with RPG's with my kids. I am a supporter of Pathfinder and haven't really followed what D&D has been doing (because of endless edition rollout fatigue). I did look at their basic how to play rules and noticed on casters, at-will spells, encounter spells, and daily spells.

Wow cool! Finally, it's not sitting around holding back spells or having to quit for a day because all spells were cast. I know that is an over simplification, but I that active style for casters appeals to me.

Have I missed something in the Pathfinder rules that would allow for the at-will, encounter, and daily powers style of play?

Has anyone attempted converting this system to the casters in Pathfinder?


Desferous wrote:

Time has come to start messing about with RPG's with my kids. I am a supporter of Pathfinder and haven't really followed what D&D has been doing (because of endless edition rollout fatigue). I did look at their basic how to play rules and noticed on casters, at-will spells, encounter spells, and daily spells.

Wow cool! Finally, it's not sitting around holding back spells or having to quit for a day because all spells were cast. I know that is an over simplification, but I that active style for casters appeals to me.

Have I missed something in the Pathfinder rules that would allow for the at-will, encounter, and daily powers style of play?

Has anyone attempted converting this system to the casters in Pathfinder?

Play a witch.

She has at will sleep, small debuff, serious debuff and later at will ice prison. Always something to "cast" aroung (hexes are actually supernatural so even better, no SR).


There are only a few obstacles in just hand-waving it and saying spells are per-encounter. That said, none of them are the end of the world.

1} It decreases the point in certain classes existing. You'll probably take the sorcerer and oracle out of the game entirely, for instance.

2} It makes running published adventures imbalanced. Most of them assume several encounters per day for balance's sake. With per-encounter spell recharge every encounter is the first of the day. All that means is you need to adjust difficulty to compensate.

3} You should do something about "creation" type spells. Something like stone shape if allowed per-encounter, it becomes at-will outside of combat. Given a 16 hour work day, a cleric could seriously reshape a massive volume of stone. Say goodbye to that castle, for instance. Expect players to tunnel through dungeon walls, bypassing traps. As long as you do something to nerf those kinds of spells, you're golden.

That all said, I haven't actually ever done this. For my groups, managing resources is what makes casters more fun to play than fighter types. Not having a haste spell prepared because I blew it in the first encounter of the day makes me review my available resources and invent new tactics. Every encounter plays out a little different. If I always had my best spells available, I'd use them. The caster's life becomes programmed. haste then [/i]invisibility[/i] then black tentacles, rinse, repeat.


If you really like tha at-will, encounter and daily power mechanic, why not just play 4e? That's the basic mechanic of that game. It's not hard to learn. My Pathfinder group calls it D&D lite for a reason.


Yeah, you really can't make it work with PF's spell list. Actual combat spells wouldn't be too bad because you're limited by action economy, though there would be an obvious power boost since you could just spam your best spells rather than have to pick and choose.

It's the out of combat spells that are more of a problem. Utilities are bad enough as Anguish says, but what about buffs? Every character in the party would have any buff the caster had up at all times. Anything that lasts longer than a couple of minutes anyway. Or heals? Unlimited Cure Light Wounds after every fight.
These is the key problems. Even setting up a system where you could cast the lowest level spells at-will becomes more problematic as you go up levels. There are a lot of very nice low-level buffs.


If you want more casting and less sleeping you could spread out slot recovery.

Possibly get back one top level slot every 8 hours, next level down every 6 hours. Then 4, 2, and 1 hours. Level 19 full prepared caster gets 9th level as if second from top at level 19 and full spontaneous at level 20, when they'd get 10th level spells if they existed. Maximum slots at any time would still be dictated by the spells/day table, and prepared casters would still need to prepare into the new empty slots.

Under this system a level 16 wizard would get back an 8th level slot every 8 hours, a 7th level every 6, a 6th level every 4 hours, a 5th level every 2 hours, and a 4th, 3rd, 2nd, and 1st level slot every hour.

This is completely untested, mind, just off the top of my head. It should encourage using low level magic as per encounter. It'll mean there's more magic used in general, but prevent infinite healing or infinite stone shape or whatever. On the other hand it will mean fewer (relatively) high level castings over a multi-day adventure. An odd level sorcerer with enough charisma to get +2 slots of his second highest spell level, for example, will take two days to recover all of them if he blows them all at once.


thejeff wrote:

Yeah, you really can't make it work with PF's spell list. Actual combat spells wouldn't be too bad because you're limited by action economy, though there would be an obvious power boost since you could just spam your best spells rather than have to pick and choose.

It's the out of combat spells that are more of a problem. Utilities are bad enough as Anguish says, but what about buffs? Every character in the party would have any buff the caster had up at all times. Anything that lasts longer than a couple of minutes anyway. Or heals? Unlimited Cure Light Wounds after every fight.
These is the key problems. Even setting up a system where you could cast the lowest level spells at-will becomes more problematic as you go up levels. There are a lot of very nice low-level buffs.

You are right that I really was only thinking about combat, not utility style spells.

I wasn't aware that modules had changed to give a few encounters a day. I respect the manage your resources statement, which makes sense.

I don't think we've ever played over 5th level either which changes spell power too.

Silver Crusade

No. PF has resource allocation as a built in mini game to the system.

However, there are systems in place to help you more than 3.5 did

Pathfinder has at wills in the form of Cantrips and Orisons, which suck compared to 4e at-wills, but are still useful.

As for encounter powers, no. But a pure pathfinder casters often has per day abilities that can be used primary ability modifier +3 times per day. For most characters at 1st level, that's 6-8 times a day. sinc ePF encounters early on are likely shorter in rounds than 4e, i would expect this to allow them to cast for 2-3 encounters a day, before going to cantrips. Combined with 3 spells per day, you should be good for 3-4 fights a day before going to cantrips

At higher levels, they should be good staying effective for at least 4 combats a day.


Adamantine Dragon wrote:
If you really like tha at-will, encounter and daily power mechanic, why not just play 4e? That's the basic mechanic of that game. It's not hard to learn. My Pathfinder group calls it D&D lite for a reason.

I total agreee 4th ed is D&D lite 5 years old can play it. lol... Althought Pathfinder is set up for 4th graders so that 10 year olds... Food for thought as you read ton stuff folk can not get. Till some one copys and past the rule for them.

Grand Lodge

I have the Wrath of Ashadalon and Castle Ravenloft games from WotC - they make good intro's into a VERY lite rpg (more board game than anything but they get a feel for resources etc). The beginners box may be good for you or the old red box D&D.

Making spells more useable but still having resource control? Have a ring/wand/sword with 1xday etc bonus spells may help.


At low levels the cantrips are enough to keep the Mage casting. At high levels, they have so many spells you can't stop them from casting. PF is a nice middle between 4e and classic 3.5e IMO.

What I would love to see is 4e style monster stat blocks. PF is reduclous in its monster stat blocks. Playing the game is fun. Running the game is a full time job. Say what you will about 4e - but it got that part right.

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