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Would appreciate any thoughts on a character concept I'm investigating for a Skull and Shackles campaign - a cutlass and pistol wielding tengu pirate! The below is for the first 10 levels. By 10th level the cutlass is +4/-1, and the Pistol is +8. (Which is my primary issue with the build ... while colorful, the offense isn't so great.) Side note, keeping the tengu as a race is a fluff requirement for me.
Race: Tengu Stats (20 pt buy): Str 10, Dex 17, Con 10, Int 16, Wis 16, Cha 7
Traits: Buccaneer's Blood (+1 intimidate, Profession (Sailor)), Pirate Duelist (+1 on attacks of opp with light weapons)
Level 1: Rogue 1, with the Pirate archetype
- Feat: Weapon Finesse
- Abilities: Sea Legs, Sneak Attack +1d6
Level 2: Gunslinger 1, with the Pistelero archetype
- Abilities: Grit, Gunsmith, Up Close and Deadly +1d6, Deeds
Level 3: Rogue 2
- Feat: Two-Weapon Fighting (Cutlass is now -1 in the primary hand, Pistol is +3)
- Abilities: Evasion, Swinging Reposition, Sneak Attack +2d6
Level 4: Class: Gunslinger 2, Dex+1 (now 18)
- Abilities: Nimble (+1 AC in light armor)
Level 5: Rogue 3
- Abilities: Unflenching
Level 6: Gunslinger 3
- Abilities: Deeds - Gunslinger Initiative, Pistol-whip, utility shot
Level 7: Rogue 4
- Feat: Snap Shot
- Abilities: Uncanny Dodge
Level 8: Gunslinger 4, Wis +1 (now 17)
- Bonus Feat: Precise Shot
- Feat: Rapid Shot
Level 9: Rogue 5
- Feat: Sword and Pistol (this is what we've been building for -- requires Point Blank, Rapid, Snap Shot, and Two Weapon Fighting)
- Abilities: Sneak Attack +3d6
Level 10: Gunslinger 5
- Abilities: Gun Training (Pistol), Pistol Training 1, Up Close and Deadly 2d6
Thank you!!

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Eek! That is true. That might be a deal breaker for this build :-(
Found this thread which is pretty informative.