| Amuny |
Hello guys
So I was looking to create an illusionist. And my first goal on the optimisation side would be to make my DC as high as possible. (Like a blaster would try to optimize his damages!)
So my first point was aiming for a Gnome Sorcerer. That way I can use both +2charisma and +1DC to illusion spells to increase them right in the beginning.
My first feat would be Spell Focus (Illusions). I will have 18charisma + 2 racial.
Making my lvl1 sorcerer making color spray DC 10 + 1(lvl) + 5(cha) + 1 (gnome) + 1 (SF) = 18.
What I was looking for is other way to increase those DC. I'm split between Wizard and Sorcerer, I love them both, but Gnome Sorcerer tend to give more on basic.
I was also aiming for Arcane Bloodline, which gives +1DC whenever you use a metamagic other than Heighten Spells, and gives a +2DC on lvl15. (High and far, but we can all dream of it.)
Afaik, I only have my gnome racial bonus, my charisma, skill focus and arcane bloodline to increase the DC. (Ignoring some situational bloodline like Deep Earth or so)
Is there any other way to make them a little higher? Each +1 counts!
| MyTThor |
The best way to make an illusionist is to do a Gnome Heavens oracle. You get many of the same options but the heavens display revelation means that the same color spray you were using at 1st level stays important all the way up. And you still need that arcane bloodline - you just use eldritch heritage to get it. Especially the 9th level power to add some of the illusion spells that are missing from the spell list.
| Matthias |
Don't forget greater spell focus, also missionary trait:
Missionary: You have come to town to see about expanding the presence of your chosen faith after receiving visions that told you your faith is needed in the region—what that need is, though, you're not quite sure. You gain a +1 trait bonus on Knowledge (religion) checks, and Knowledge (religion) is a class skill for you. If you cast divine spells, pick three spells on your spell list. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus.
Malag
|
If you ask me, I would be happy enough with 18 DC on lv1, and bumb a bit caster level slightly and other defensive options. Sometimes also you can jump on something which is immune to mind effecting stuff.
Threatening illusion metamagic feat seems awsome to me for later on.
I wonder if you can make permanent ghost sound with that feat.
| Amuny |
The best way to make an illusionist is to do a Gnome Heavens oracle. You get many of the same options but the heavens display revelation means that the same color spray you were using at 1st level stays important all the way up. And you still need that arcane bloodline - you just use eldritch heritage to get it. Especially the 9th level power to add some of the illusion spells that are missing from the spell list.
It's an interesting option, though you are, in my opinion, passing by a lot of terribly amazing illusion spells(all figment...), it's way more restrictive, though you have way more other spells. And would also mean high number of feats to get the bloodlines.
But I don't think I'd go for this. And in this case, the missionary trait won't work either.
And yes I thought to Greater Spell Focus, no worries ^^
That Threatening Illusion metamagic was something I didn't knew about, interesting!
Can you use D&D 3E material?
Usually no, I would have to submit it to the DM. So I'm mainly looking for PFRPG options ;)
| Kahn Zordlon |
A disheveled former merchant tells you that he spent his savings and sold his business for the charming effects of Absinthe
Type ingested; Addiction moderate, Fortitude DC 16
Price 500 gp
Effects 1 hour; +1d4 Cha (I believe this would be an alchemal bonus)
Damage 1d4 Con damage