Kobold Bloodline Sorcerer build, rate and comment please


Advice

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

alright, this is a repost of my previous thread, as it was getting very convoluted and long and was moving away from the build itself. Here I'm going to post the build, the ideas, and the back story. And I'd like to know what you guys think both if it fits the theme, and will be effective.

This is for the Age of Worms campaign, so it is set in Greyhawk. He is a white kobold (we use the colors from classic monsters revisited in order to give the kobolds a little boost). He worships Aasterinian, Io's messenger and is Chaotic Neutral. He is the Razmiran priest archetype, believing himself to be a priest of his goddess. he is not really deceptive about it, admitting to being an arcane caster, but he feels that does not make him any less a priest. He is a trickster, a sneak, random and loves upsetting the status quo. He is the party's trap detector and disarmer and scout. He is NOT the primary arcanist, we have a conjuration specced sylph wizard with the sylph wizard archetype that lets him spont cast divinations. While the wizard is going into eldritch knight eventually, he is more a backup fighter, not a primary fighter, and still the primary arcanist. The high int is needed in order to cover the trap role in the party, skill points are at a premium.

His feats, spells and abilities are geared toward having a kobold flavor and feel to them. Tricky spells, blasts, lots of earth based stuff, and stealthy stuff. Now, there are some spells where It has several choices, and that is because I cannot decide what to take actually, so some input from you guys in that case would be wonderful. here's the build, let me know what you think! note: we allow the taking of a flaw to give us an extra trait, hence three traits. also, the stats used are the stats i rolled, i rolled all above average, but not insanely, so it made playing a kobold more realistic.

Isk'vyrlim Kobold Sorcerer

Male White Kobold CN

Str 12-4
Dex 14+2
Con 15-2 (stat point at 4)
Int 16
Wis 12
Cha 18+1 (stat points at 8+)

Archetype: Razmiran Priest
Favored Class: Skills (1-3) HPs (3+)
Trait: Focused Mind
Trait: Reactionary
Trait: Magical Lineage: Dragon's Breath

Skills:
Bluff 1
knowledge arcana 1
knowledge religion 1
Spellcraft
Stealth
Perception
Disable Device
UMD

1- Toughness
3- Great Fortitude
5- Spell Focus: Evocation
7- Spell Penetration
S Improved Initiative
9- Craft Rod
11- Empower Spell
13- Intensify spell
14S Combat Casting
15- Quicken Spell
17- Spell Perfection: Dragon's Breath
19- Greater Spell Focus: Evocation
S Silent Spell

Spells:

1: 0- Message, Acid Splash, Read magic, Detect Magic
1- Grease, Hydraulic Push

2: 0- Mage Hand

3: 1- Silent Image
2- Aid (bloodline)

4: 0- Prestidigitation
2- Pilfering Hand

5: 1- Magic Missile
2- Invisibility
3- Remove Disease (bloodline)

6: 0- Light
3- Spiked Pit

7: 1- False Life
2- Acid Arror or Burning Arc
3- Explosive Runes (bloodline), Dispel Magic

8: 0- Mending
4- Dimension Door

9: 2- Glitterdust or Levitate
3- Haste or Slow
4- Dragon's Breath (bloodline), Ball Lightning

10: 0- Open/Close
5- 5- Prying Eyes

11: 2- Mirror Image
3- Fireball or Battering Blast
4- Black Tentacles or Obsidian Flow
5- Rock to Mud (bloodline), Wall of Stone

12: 6- Greater Dispel Magic

13: 4- Confusion
5- Overland Flight
6- Guards and Wards (bloodline), Contingency

14: 7- Project Image

15: 5- Icy Prison
6- Programmed Image or Sirocco or Cold Ice Strike
7- Delayed Blast Fireball (bloodline), Limited Wish

16: 8- Wall of Lava

17: 7- Grasping Hand
8- Form of the Dragon III (bloodline), Moment of Prescience

18: 9- Time Stop

19: 8- Maze
9- Imprisonment (bloodline), Summon Monster IX

20: 9- Prismatic Sphere

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

I really hate that you cant edit something after like ten mins have gone by. I for got to say, that the spell focus feats are really just there b/c i couldnt think of anything better. I WANT to use the eldritch bloodline and get arcane bloodline in there for a bonded item or familiar, some extra spells, and then greater spell focus for one feat later on. but i couldnt decide what to drop. or if it was worth it.

got any other ideas for bloodlines that would be synergistic with eldritch bloodline on this character?


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I really hate that you cant edit something after like ten mins have gone by.
That annoys me too, and also seemingly affects how Guides are posted here. QQ
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His feats, spells and abilities are geared toward having a kobold flavor and feel to them.

I love the fluff for this character and how you built the crunch around it.

I wish I could be more helpful with the crunch but I've always sucked at picking spells for spell-limited characters like sorcerer (a mental block of mine, really). That said you're almost certainly going to want Black Tentacles and you possibly won't find yourself needing Fireball much.

1) I hate having to take Toughness as a Feat, but it's worse to not have it and get beaten up. Perhaps you could train out of it at higher levels if you start to have enough HP. Or perhaps not. I don't see anything particularly bad with your Feat Choices.

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I for got to say, that the spell focus feats are really just there b/c i couldnt think of anything better.
I'm still getting familiar with the PF Feat Tree and there quite possibly is a feat chain that synergizes into something uber that optimizes stuff, but I'm not aware of it yet. I'll take a closer look at it from the PoV of Sorcerer Builds tonight and see if something sticks out.
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got any other ideas for bloodlines that would be synergistic with eldritch bloodline on this character?

I'll try to take a peek at those, too.


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got any other ideas for bloodlines that would be synergistic with eldritch bloodline on this character?

apparently Arcane Bloodline is the way to go, and after looking at it, and comparing it to the alternatives (including good ones), I can see why.

Go with Arcane Bloodline.

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I for got to say, that the spell focus feats are really just there b/c i couldnt think of anything better.

Increasing DCs is always good if you're targeting enemies. But if you end up doing a lot of AoE Evocations, consider taking Dazing Spell. IMO it would be better than Empower Spell.

In PF Persistent Spell is a totally different Metamagic Feat from my favorite (broken) 3.0 Metamagic Feat, but it's well worth looking at.

Check out Spell Perfection if you think you're going to have a "go-to spell." If you don't, then. . .don't.

Spells - Enlarge is really good if you can work it in.

"Haste or Slow" - you might want to find a way to get both. Notice I'm not making any recommendations on what to drop so you can take both (or Enlarge);- yes, here is where I suck at Sorcerer: I look at the spell list and see "oh, that would be good too!" but I can't say what to drop because of the "too" part. For example I could say this with respect to certain Summoning spells, too, except for the fact that I see you're going in another direction. But remember that some of the Summons effectively give you access to additional spells (whatever spell or spell-like abilities the creature summoned has, you have), but that's all I'll say about that.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

exactly. the big summon i was thinking of taking fur utility, was summon monster IV. it gives you mephits, which have a HUGE range of spell-like abilities.

as for haste or slow. i'm honestly thinking of slow. we have a wizard, and this character is more of a sneaky type. i think he'd find starting off a combat with slow at flat-footed enemies fun. +2 dc to a slow spell before the combat even starts would cripple many enemies, and it works on undead!

also, craft rod means i dont have to take all those metamagics. i'll use dazing, dont worry about that, but it'll be in rod form. i need some cheap metamagics (hence intensify and empower) and an expensive one (quicken) but having too many expensive metamagics (level wise) means i cant apply multiples. i decided to take three metamagics to qualify for spell perfection in dragon's breath (my all-purpose blast), and go from there. at 15, when i get spell perfection. i'm expecting quickened, intensified dragon's breath, with a dazing rod. 15d6 elemental with a save for half and to daze for four rounds, as a swift action. one more level and i could empower it for 18d6. i'll take another look.

oh, and thanks for the compliment on the build, i'm enjoying playing him a lot!

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

alright, sticking with the feel and theme of the character, being a sneaky caster, i figure if i can catch them flat-footed, my spells get +2 dc anyway, so who needs spell focus? sure it would help with spell perfection, but that's really for the free quicken or empower metamagics. so i'm planning on carrying an efficient quiver full of metamagic rods honestly, dazing, selective, rime, etc etc. I have the feat so it's actually feasible that i'd get that many. anyway, i changed out toughness, and the two spell focus feats for eldritch heritage in shadow bloodline. gives me hide in plain sight by level 11, which makes toughness much less necessary. and i also added false life to my spell list instead of pro evil (i can buy potions) and i plan on empowering false life each day to get 20+ extra HPs for the day. better than toughness for the most part. the skill focus is also not wasted (though the first level power is kinda crappy). what do you guys think? any of the feats taken too late? I had to pick between empower and intensify for which one to take at 13, knowing the other would have to wait until 17 or 19.

1- Skill Focus: Stealth
3- Great Fortitude
5- Eldritch Heritage: Shadow (Umbral)
7- Spell Penetration
S Improved Initiative
9- Craft Rod
11- Improved Eldritch heritage: Shadow
13- Empower Spell or intensify
14S Silent Spell
15- Quicken Spell
17- Spell Perfection: Dragon's Breath
19- Intensify spell or empower
S Combat Casting

only other option is to take spell perfection at 19, and take intensify or empower earlier. though i'm inclined to make rods of both intensify and empower, so either or works.


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and the two spell focus feats for eldritch heritage in shadow bloodline. gives me hide in plain sight by level 11, which makes toughness much less necessary.
I love hide in plain site, but you do have to get to L.11 to use it. I would still be interested in Toughness early, but train out of it later. Of course if your campaign doesn't have retraining for Feats, then, yeah, you'll just have to hide a lot and hope for the best.
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and i also added false life to my spell list instead of pro evil (i can buy potions)
Ask the Wizard to scribe them as scrolls for you, it'll save coin.
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any of the feats taken too late?

It's always hard to tell. :p My guess though is as a stealthy caster who stays out of melee as much as possible, if you've managed well till 19th level without Combat Casting, you won't need it at all and are probably better off with something else there.

But that'll be late in AoW anyhow.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

alright thanks a bunch. yeah. not taking toughness hurts a lot, but there's not much I can do about that. i'll just have to live with it. great fort is way more important anyway.


I basically want to modify this build but I play in a group where we get a feat every level ,how would you do this same building with a feat every level?

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