How much RP is Blood Rage worth


Homebrew and House Rules


This trait was not listed as an option in the AGR however:

How much would you slate :
"Blood Rage (Ex)

When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.

Format: blood rage; Location: Special Attacks"

http://www.d20pfsrd.com/bestiary/rules-for-monsters/universal-monster-rules

I am attempting to make a Badger/Wolverine people and both of those creatures have old-school rage. I would probably add a line saying that this rage does not stack with a barbarian's rage.


can't answer the cost question, but I don't see why it couldn't stack, it would usually mean -4 to AC or similar, plus there are other rage variants like the serene rager which gets dex and wis bonus (I think)

Actually, it would make more sense if such a humanoid wolverine's rage as barbarian would result in greater str and con bonus than that of a human one, you could make a few racial feats too


Ryu Kaijitsu wrote:

can't answer the cost question, but I don't see why it couldn't stack, it would usually mean -4 to AC or similar, plus there are other rage variants like the serene rager which gets dex and wis bonus (I think)

Actually, it would make more sense if such a humanoid wolverine's rage as barbarian would result in greater str and con bonus than that of a human one, you could make a few racial feats too

true. I guess I dont have that much problem allowing it to stack.

IMO the trait is worth 4 RP.

The basic outline I have for the race is
0 Humanoid
1 Specialized (+2 Str +2 Con)
0 Standard Language
2 Static Bonus Feat: Power Attack (racial variant: Diehard)
3 Change Shape, Lesser: Human (like the fox people (too drunk to properly type that name))
4 Blood Rage
1 Low- Light Vision

If i got rid of the Change Shape, I would add Claws and Burrow which together is 5 RP


Depends. Normally rage is a morale bonus and like bonuses do not stack. You might make it barb rage, but with rounds = to CL/2 (minimum 1). These rounds of rage stack with any gained from class levels.


well, if they don't stack I would make the trait at best 2 RP worth, for 4-6 worth you could get wings, magic damage resistance, or fast healing (fast healing IMO is overpriced)

and the word you want is Kitsune :)

I say keep shape change, and add claws, and consider a +2 to Natural armor, or instead of that things like a bonus to speed and another +2 to Wisdom (due to strong will, or you could just give it Iron Will feat)


I agree with 4 RP. I might even go for 3.

There's a no-prerequisite half-orc feat that gives a similar thing.

However, I would limit it to once per day. Maybe with a feat to give extra rages. Since the badger only lives for one encounter anyway, they did not need to limit it for the monster. Otherwise you basically get +2 strength and Con in any encounter that matters (i.e. one where you get hit). This is worth 8 RP by itself.

About your actual race stats: I think the race is ridiculously specialized to be a melee type. Are you making the race as a player or DM?

I think that as written it is a little powerful. Power attack is basically worth a free feat since any melee character will want it anyway. If you are a player, this character will be played only once with the class you choose. I think you should change the stats to a standard modifier.


DM: NPC that will be going along with the party for the majority of the campaign (low number players)

I agree that the race definitely lends itself towards melee however badgers/wolverines are pretty brutal animals. I could definitely see making it STR 2 WIS 2, if any of you remember the redwall books, when i designed this race I had the badgers from that in mind.
KM, do you think it would make a more versatile class to do
STR 2 WIS 2 + Diehard instead of Power Attack


Ideally the class would have claws and burrow (since both animals have that) but I would need 5 extra points and I was hoping to keep it in line with core classes as much as possible.


it doesn't need to be Exactly 10 RP. being a little over is fine. as is the case of the dwarf, aasimaar, and tiefling.


well if we decide that rage is worth 3 ( i dont like the 1per day limit. limits make me very angry as a player and since i control the world i dont want to be angry in which case i still feel its worth 4 pts) then with claws and burrow and everything else it comes out to 16 RP. Do you think it would be worth it to lose the shape change which drops me down to 13 RP? looking at it atm doesnt really contribute anything other than some fun and initial surprises to my PCs when the human they have been running along with gets attacked, rages, then burrows under the evil guy only to pwn-face.


Sounds like what you want is this ability

ARG pg.235 wrote:
Frenzy (2 RP): Prerequisites: None; Benefit: Once per day, whenever a member of this race takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.

it is and advanced trait. Your race sounds like angry Tanuki to me.


Err, giving it the rage without limit would be worth 6 to 8 points. Since that is basically like having advanced strength and advanced Constitution.

That being said, if this is an npc, just give it what you want :) To keep it balanced, just give it one less level than the PCs. And/OR you could give it a few NPC class levels. That way, it will be able to do some cool stuff but won't overshadow anyone.

If you really want to make it a PC race, you can move some of the cool stuff out into feats. Give it the frenzy 1/day and no burrow. Then you can have the feats:

extra frenzy
You can frenzy 2 extra times per day

Boundless frenzy
requires: extra frenzy
You can frenzy an unlimited number of times a day

My reasoning is that you are unlikely to have more than 5 encounters a day, so if you spend 2 feats, getting it at will is not a major boost.

You can also let your race qualify for the Oread feats: Stony step, Oread burrower, Oread earth-glider
Or, for a less magical approach, you can use the rat-folk feat chain: Tunnel rat and Burrowing teeth

Obsidian wrote:


KM, do you think it would make a more versatile class to do
STR 2 WIS 2 + Diehard instead of Power Attack

I like strength + wisdom a lot more. Diehard is not a 2-point feat choice since it has prerequisites (so does power attack I guess...). You could give them orc-ferocity (2 points) or real ferocity (4-points).

So with all these suggestions, you would have:

0 Humanoid
1 Specialized (+2 Str +2 wis)
0 Standard Language
2 orc-ferocity
3 Change Shape, Lesser: Human (like the fox people (too drunk to properly type that name))
2 frenzy
1 Low- Light Vision
--
9 points

totally in line with the other races, and less slanted to being fighters/barbarians.

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