CEBedford
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So, I'm making a Dwarf Drunken Monk that is PFS legal.
For the 20 point buy my final stats are:
STR 16
DEX 14
CON 15
INT 7
WIS 18
CHA 5
I'm thinking he's a Dwarf with a lot of racial pride who couldn't quite cut it as a craftsman. Whether his drinking habit came as a result of his failures, or were the root cause, is a matter for debate. One that often ends with him at the center of a brawl. He chooses not to wear armor, or weild traditional Dwarven weapons because they remind him of his lack of smithing talent.
Drunken Master is a done deal over Hungry Ghost because I'm not sure how long the game will last, and drunken ki fits my concept very well.
My tough decision is whether to go pure Dragon Style Monk and keep Flurry, or take Master of Many Styles. I'm leaning towards MoMS if I can settle on which styles to use.
Other feats that seem nice if there's room; Ironskin, Ironguts, and Steel Soul.
So, any thoughts or suggestions from the 20 point buy crowd? I'm so used to letting stat rolls help me formulate a character, that the concept of a "build" is somewhat new to me.
CEBedford
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I realize I didn't give anyone much to go on, so here's my initial feat progression for the Drunken Master of Many Styles path.
M1 - Dragon Style
CL1 - Turtle Style
M2 - Dragon Ferocity
CL3 - Improved Grapple
CL5 - Snapping Turtle Clutch
M6 - ???
CL7 - Ironhide
CL9 - ???
M10 - ???
I also like the thought of taking Elemental Fist at some point just because Dragon Style let's me.
| Raje |
If you go with MoMS you'll have to face the issue of 3/4 BAB and no flurry, which hurts your offense unless you find some kind of combination with MoMS which grants you comparable offensive options. If you're doing a MoMS grappler (dragon+turtle) you should probably go for greater grapple and rapid grappler also. Note however that dragon works best if you also use power attack, and lower bab and less attacks also mean you're not getting out as much out of dragon style.
In either way, Str is usually the way to go if you wanna do damage.