| SunKing |
Cheers, Paizo Nation!
A query - my PCs missed Ameiko in the basement of the Glassworks and blazed right in to the Catacombs of Wrath. In their defence, they were hot on Tsuto's trail.
However, I want them to find Ameiko when they head back to town to rest, or after the Catacombs are completed. She is loaded with info: she's going to be able to explain what is going on with her brother, and more specifically, she should be able to explain much of what is going on between Tsuto and Nualia - after all, he apparently did tell all this in an effort to convince her to join them (bottom right of Burnt Offerings p. 20).
I want to write this out so it is properly evocative and informs the players correctly without fumbling through it and missing something. But I'm lazy (and busy doing, you know, life, which is no excuse...).
Does anyone have this speech already written out? I know, I'm almost embarrased for asking...
Also - on another point - did anyone replace Erylium with another foe? I only ask because I have read criticism (construtive, mind you) on these boards and elsewhere, that she is a bit of a pain for a low-level party, in that she can fly (and so is hard to hit) but that she doles out low damage anyway, making for a long but perhaps not terribly exciting combat.
No offence to the Mr. Jacobs - it is a truly classic module - and perhaps this is a GM issue, and a good GM can make it sing...
As always, Play On, Paizo Nation!
| Mojorat |
I enjoyed the encounter with my gnome rogue and thought the encounter was a good learning lesson for players that you cannot easily beat everything. the key bit though is how little damage she does.
In the case of my group she hit every one but my gnome rogue with fear then when poor Nikki who had demonstrated no ability to defeat her was alone she landed to kill her. Nikki disarmed the imp grabbed the dagger then after making poison saving throw the next round ran :)