How many RP should this weakness cost


Homebrew and House Rules


Forelegs (Working on name)
You need your arms to help you move around. When you move more than 5' on your turn, you take a -2 penalty to all attack rolls with non-natural weapons until the start of your next turn.

This next part could also use better wording

This penalty only applies if the movement is on land.

Any better wording? Better name? RP Cost?

Made for 3 dragon-like races for a home game (one with wings, two without) that could conceivably use a weapon but because their front legs are also used for movement it's not as easy to do. They could still use their claws but a sword might be difficult.

If you have a better way to implement entirely, i'm open to suggestions.

Thanks in advance /)


nobody?

The Exchange

I would probably just make them slow when using the limb for anything except walking and cost it the same as a move of 20'. Maybe extra slow if using a two hander or two claw fighting (10')

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