Duelist for Kingmaker


Advice


In two weeks I'm going to be in a Kingmaker game. We use a 21-point-buy (crazy GM :P). What do u think of my build so far?

Elf Fighter (Lore Warden) 1
LN Medium humanoid (elf)
Init +2; Senses Perception +4 Traits Insider Knowledge, Magical Talent (Dedect Magic)
DEFENSE
AC 17; touch 13, flat-footed 14 (+4 armor, +2 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee longsword +4 (1d8+3)
Ranged longbow +3 (1d8)
STATISTICS
Str 16, Dex 14, Con 12, Int 14, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Feats Breadth of Expirience, Dodge
Skills Acrobatics +3, Diplomacy +5, Knowledge (Arcana) +8, Knowledge (Local) +8, Perception +4, Spellcraft +6 (+8 to identify magic items)
Languages Common, Darconic, Elven, Celestial Gear Chain Shirt, Longsword, Longbow
PROGRESSION
#2 Lore Warden 2: Combat Expertise, Improved Trip
#3 Master of Many Styles 1: Crane Style, Crane Wing, Improved Unarmed Strike, Stunning Fist
#4 Lore Warden 3: Weapon Focus (Longsword)
#5 Lore Warden 4: Weapon Specialization (Longsword)
#6 Lore Warden 5: Power Attack #7 Master of Many Styles 2: Kirin Style, Kirin Strike

Sovereign Court

In the long run, your character should be fine, but in the early modules, your party should include a druid or ranger to help you get along in the wild. There is a lot of overland travel, and if your GM uses weather effects (like I do), it'll be handy to have some folks with endure elements and good survival skills.

Short, there is nothing that screams unplayable.


I am curious at the Knowledge Arana and Spellcraft. Are you going to be getting access to detect magic? Or whatnot. I think you might like to put a couple of skill points in things such as Knowledge Nature and Geography for early Kingmaker stuff. Ranks in Survival will also make things nice.

Of course it depends on the make-up of the rest of the party...


Arcana is for Kirin Style, cause I need 6 ranks for Kirin Style to take Kirin Strike as my Bonusfeat. Spellcraft and the trait that gives me detect magic 1/day, were just for fun. As you both say theres a need for survival I consider taking it instead of spellcraft and swapping the elven magic racial trait for sth else. Instead of magical talent I´ll take Sword Scion from the campaign traits.

For other knowledge skills I´ll try to activate them all, what would be the best order?
Althought it doesnt matter that much cause Breadth of Expirience lets me take all knowledge-checks untrained.

EDIT: I dont know what the rest of my group will be playing, the campaing just got anounced. I've just read the Kingermaker-PHB and tried to come up with a not too optimised and kind of generalist build.


Woodcraft sounds nice for the whole survival acpect.


Since you're doing Sword Scion anyway, why not try the Aldori Swordlord archetype? They're a big part of the campaign (your group's sponsors) and their style is very tactical. They're famous duellists and it makes a great launch into the PrC. Just my 2cp, but I think it'd work nicely. I do believe there's a guide floating around that isn't yet incorporated into the newly stickied G2tG yet. Its not 100% the most optimal combo, but its solid mechanically and dripping with RP potential.


The build started as an Aldori Swordlord, but I liked the Breadth of Expirience, Kirin Style combo so much, so this came out. And the Exotic Wepaon Prof is too expensive and not realy fitting as an elf.


your going duelist and not using dervish dancer?bold move. Also checked into aldori sword lord and unless their abilities stack with the duelist archetype I'm not impressed. Heck even if they do I'm not impressed but finesse type fighters aren't my cup of tea. Give me the armor trained acrobat fighter with a greatsword and power attack that cartwheels thru the enemies squares without provoking attacks of opportunity, thats my version of a duelist/finesse fighter!


You don't have to go a finess route for the Aldori Sword Lord. There was a discussion and suggestions for builds.

@OP, you might find this interesting even for your character. There was a discussion about Sword Lords not too long ago. (If you go the finess route, their abilities do syngerize with the Duelist)

http://paizo.com/forums/dmtz5s1u?Secrets-of-the-Swordlords-How-to-build-an# 1


This is by no means a finesse fighter. :)
Maybe the Duelist part in the title was missleading. I' m planning on continuing Lore Warden at lvl8 not going into Duelist.
Any suggetions on feats for lvl8+ would be nice too.

EDIT: thx guy, I already read the whole thing. ;)


Yeah, nothing about the aldori sword requires that you get the exotic proficiency, except trying to weapon finesse it.

Just take the sword scion trait, and have this guy use an Aldori sword as a longsword. Bam, instant Aldori Swordlord.

But as an elf, yeah, fluff says no way. You've got to be human, or adopted by humans, to be an Aldori.

I might throw in some interesting subplot where your elf came this way to see if there was anything to this Aldori nonsense. After all, he's obviously a curious sort if he has breadth of experience, and since dueling is his thing it makes sense he'd want to learn about similar fighting styles. So maybe he learns to fight like an Aldori duelist as part of his character growth.

Where are you an elf from? Consider the Mordant Spire Magus archetype. Doesn't go well with lore warden, though, because they both provide the same bonus feat. Still, A 1 level dip into any version Magus is pretty sweet if you are a high-int fighter already.


I thought of a similar backstory, maybe challenging a Bandit-chief to a duel as there should be bandits involved according to the PHB and building up a Sirian Aldori-like backstory because of being maybe even obsessed with Aldori history.

Spire Defender sounds intresting and would really fit the concept, I'll try to work out a build with it.


I would recomend:

Elf Fighter (Lore Warden) 1
LN Medium humanoid (elf)
Init +2; Senses Perception +4 Traits Insider Knowledge, Magical Talent (Dedect Magic)
DEFENSE
AC 17; touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee Schimithar +2 (1d8+3)
Ranged longbow +4 (1d8)
STATISTICS
Str 13, Dex 17, Con 12, Int 16, Wis 12, Cha 9
Base Atk +1; CMB +2; CMD 15
Feats Breadth of Expirience, Weapon Finesse
Skills Acrobatics +5, Diplomacy +4, Knowledge (Arcana) +7, Knowledge (Local) +8, Perception +4, Spellcraft +7 (+8 to identify magic items), Perform (Dance) +0 (only 2 ranks then knowledge (nature))
Languages Common, Darconic, Elven, Celestial Gear Chain Shirt, schimithar, Longbow
PROGRESSION
#2 Lore Warden 2: Combat Expertise, Dervish Dancer
#3 Master of Many Styles/ Hungry Ghost 1: Crane Style, Dodge, Improved Unarmed Strike
#4 Lore Warden 3:
#5 Lore Warden 4: Crane Wing, Power Attack or Improved Trip
#6 Lore Warden 5:
#7 Master of Many Styles/ Hungry Ghost 2: Kirin Style, Kirin Strike


YawarFiesta wrote:

I would recomend:

Elf Fighter (Lore Warden) 1
LN Medium humanoid (elf)
Init +2; Senses Perception +4 Traits Insider Knowledge, Magical Talent (Dedect Magic)
DEFENSE
AC 17; touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee Schimithar +2 (1d8+3)
Ranged longbow +4 (1d8)
STATISTICS
Str 13, Dex 17, Con 12, Int 16, Wis 12, Cha 9
Base Atk +1; CMB +2; CMD 15
Feats Breadth of Expirience, Weapon Finesse
Skills Acrobatics +5, Diplomacy +4, Knowledge (Arcana) +7, Knowledge (Local) +8, Perception +4, Spellcraft +7 (+8 to identify magic items), Perform (Dance) +0 (only 2 ranks then knowledge (nature))
Languages Common, Darconic, Elven, Celestial Gear Chain Shirt, schimithar, Longbow
PROGRESSION
#2 Lore Warden 2: Combat Expertise, Dervish Dancer
#3 Master of Many Styles/ Hungry Ghost 1: Crane Style, Dodge, Improved Unarmed Strike
#4 Lore Warden 3:
#5 Lore Warden 4: Crane Wing, Power Attack or Improved Trip
#6 Lore Warden 5:
#7 Master of Many Styles/ Hungry Ghost 2: Kirin Style, Kirin Strike

If you are looking at Monk Archetypes. You can also look at Sacred Mountain with that Mix. At the level 2 dip (Character level 7). You lose out on evasion, but get +1 Natural AC and Toughness as a Bonus feat.

@OP: It is a neat guide I thought, glad you read it.


@yawaka: I dont really like the feel of Dervish Dance vor this build as I will try to mimick an Aldori Swordlord.

@guy: the bonusfeats and AC would be noch but the sacred Monk is to static for a real duelist.

As for feats I think I will continue with:
Combat Reflexes, Greater Trip, Vicious Stomp and Crane Riposte.
Any additions or sth I am forgeting here?
Also would Critical Feats be worth it?

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