Spell Selection as a sorcerer


Advice


Hello All,

currently I am playing a 10th lvl Sorcerer along with 4 other players (Paladin, Cleric of Saranrae, Barbarian and Ranger), due to my CE alignment (I have been able to work towards the goals of the group, due to us being chosen by avatars of the gods to perform a specific deed), the Paladin has warned he will kill me in 4 days in-game time, if I do not repent.

So I am making a back-up character (Sorcerer 7/pathfinder Savant 4 - we'll reach lvl 11 before the paladin attacks me), if he attacks and wins.

the character is slightly based on the Comic character Raven, and on this picture http://www.roleplaygateway.com/dragon-age-origins-sign-t32669.html (Scroll down to the 4th post). The question is, what kind of spells would such a character have? I have compiled a short list of some I would like. In general, 3rd party is open for inclusion, but requires GM fiat.

So far I have

0
1 Clarity of Thought, Magic Missile, Ray of Sickenening
2 Dimensional Hop, Shadow Ribbons, Gallant Inspiration (Bard)
3 Charm Monster (Summoner), Force Spikes, Paragon Surge (powerful, but we need the versatility...)
4 Emergency Force Sphere, Enervation
5 Greater Teleport (Summoner), Telekinesis

thank you in advance


The Pathfinder Savant's Esoteric Magic ability raises the effective level by 1. So your spell list isn't legal. Gallant inspiration would be a third level.

Also, I'm not sure you can use it the way you are to reduce the level of spell already on your list. The power adds spells to your spell list, if said spells are already on your list it seems more than a little cheesy/cheaty to twist the interpretation of the power to down-level a cherry picked selection of spells.


My fault...yes it does add a level in case of Gallant Inspiration - if the spell is not already on my spell list. However pathfinder savant's wording is "if his base class could not normally cast that spell, it is treated as 1 level higher."

Now obviously this means that druid spells, cleric spells etc becomes available, normally at a +1 lvl increase. However the "could not normally cast" means that the developers foresaw that the Esoteric Magic could be used to add, say, Greater Teleport from the Summoner's list to the Sorcerer's, eventhough the sorcerer could "normally cast that spell"

It IS powerful to cast Greater Teleportation at 5th lvl but that's how I read the Esoteric Magic ability


Just a thought but...if you're CE, why don't you simply kill the paladin first? After all, he threatened a CE character, he has it coming, no?


True Booloo, and we're a group of friends where it would be accepted off-game, however, for the sake, of the group, I want to try to roleplay my way out of it.
If however it is inevitable, the paladin might have his sister cleric on his side :/ So...odds are stacked against me.


I understand why you wouldn't.
It just seems legitimate to talk to the DM about how you could be trying to get rid of him by surprise or trickery...at 10th level a sorcerer should be able to easily convince someone else to do the job and take the blame :)


ROF83 wrote:

True Booloo, and we're a group of friends where it would be accepted off-game, however, for the sake, of the group, I want to try to roleplay my way out of it.

If however it is inevitable, the paladin might have his sister cleric on his side :/ So...odds are stacked against me.

Challenge him to an honorable duel, he can't refuse. No help.


ROF83 wrote:

My fault...yes it does add a level in case of Gallant Inspiration - if the spell is not already on my spell list. However pathfinder savant's wording is "if his base class could not normally cast that spell, it is treated as 1 level higher."

Now obviously this means that druid spells, cleric spells etc becomes available, normally at a +1 lvl increase. However the "could not normally cast" means that the developers foresaw that the Esoteric Magic could be used to add, say, Greater Teleport from the Summoner's list to the Sorcerer's, eventhough the sorcerer could "normally cast that spell"

It IS powerful to cast Greater Teleportation at 5th lvl but that's how I read the Esoteric Magic ability

Could be worth FAQing this. I too was under the impression that if you took a spell from another list that you could normally cast, the spell would be added to your list at the level it was on the other class' list, but would not get the +1 spell level.


Esoteric Magic is just plain broken if the Summoners spell levels can be used by full casters.
It is just another of the (I'm assuming, unintended) ways the Summoners spell list breaks things.


THe wording is fishy...you add +1 level if the spell could not normally cast it, and no wording if it can. Logic (IMHO) states that no levels are added then and you transport the, often, lower level spell to your own spell list, and insert it at the given level, gaining access to ir before usual....

Grand Lodge

The conservative (and likely correct) interpretation is that "spells you can't normally cast" is semantically equal to "spells not on your class list."


Thorkull, yes that's one interpretation. I will have to ask my GM what he prefers.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Spell Selection as a sorcerer All Messageboards

Want to post a reply? Sign in.