
Borthos Brewhammer |
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Loxodon
Tribal by nature, the Loxodon resemble large humanoid elephants between seven and eight feet tall. Favoring hammers over other weapons, Loxodon clerics are fierce on the battlefield, yet can hold their own in a philosophic debate. It is uncommon to see a Loxodon in a city but if you do, you shouldn't get in his way.
They tend to live in warmer climates like savannahs or warm forests. Gnolls love to harass Loxodons, stealing weapons and eating them when they get the kill.
16 points
Monstrous Humanoid (3RP)
Medium (0RP)
Ability Modifiers (Standard, 0RP): +2 Str, +2 Wis, -2 Int. Loxodon are spiritual and strong, but they cling to old ways and don't bother with new technology.
Darkvision 60 ft (included)
Slow Speed (-1RP): Due to their large, powerful bodies, Loxodon have a base movement speed of 20 feet but their movement speed is never modified by armor or encumbrance
Stability (1RP): Loxodon receive a +4 bonus to their CMD against a bull rush or trip combat maneuver when they are standing on the ground.
Stubborn (2RP): Loxodon gain a +2 racial bonus on Will saving throws to resist spells and spell-like abilities of the enchantment (charm) and enchantment (compulsion) subschools. In addition, if a Loxodon fails such a save, it receives another save 1 round later to prematurely end the effect (assuming the spell or spell-like ability has a duration greater than 1 round). This second save is made at the same DC as the first.
Improved Natural Armor (1RP): Loxodon have a tough hide, they have a +1 natural armor bonus.
Skill Bonus (2RP): Due to their large ears and sharp eyes, Loxodon have a +2 bonus to perception checks
Relentless (1RP): Loxodon gain a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the Loxodon and his opponent are standing on the ground.
Hatred (1RP): Loxodon gain a +1 racial bonus on attack rolls against creatures of the Gnoll subtype.
Natural Attacks (1RP): Loxodon have powerful tusks they use to gore enemies when combat breaks out. They have a gore attack that deals 1d6 damage.
Powerful Charge (2RP): Whenever a Loxodon charges, it deals twice the number of damage dice with its gore attack plus 1-1/2 times its Strength bonus
Trunk (Prehensile Tail, 2RP): Loxodon have a prehensile trunk that can pick up objects but not wield weapons. They can retrieve small stowed objects on their persons as a swift action with their trunks.
Weapon Familiarity (1RP): Loxodon favor hammers above most weapons and train with them since birth. All Loxodon are proficient with weapons in the hammer weapon group.
Languages (Standard, 0RP): Loxodon begin play knowing Loxodon and Common. Loxodon with high intelligence scores can learn Giant, Terran, Dwarven, or Gnoll. Many learn Gnoll to learn the language of their most hated enemies.
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