| SilvyrDreams |
Just wondering what it would cost for a magical item, that has 5 charges of a first lv spell. http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html here's the chart but I'm still confused lol. Like for instance if I wanted
http://paizo.com/pathfinderRPG/prd/spells/longstrider.html#_longstrider
or
http://paizo.com/pathfinderRPG/prd/advanced/spells/gravityBow.html#_gravity -bow-
or
http://paizo.com/pathfinderRPG/prd/advanced/spells/leadBlades.html#_lead-bl ades-
all first lv spells all very useful, not sure how I'm calculating wrong it just seems too cheap to be made.
OOPS my bad I thought I posted in the wrong forum and deleted it to repost when i realized it had been moved....>_< sorry again
| SilvyrDreams |
My original post I deleted cause I thought I posted in the wrong forum, this is the 2nd version. All that the core rulebook says about making charged items is this
Special Base Price Adjustment Example
Charges per day Divide by (5 divided by charges per day) Boots of teleportation
It's not very descriptive and says nothing about a base price.
| MagiMaster |
There is no base price for wondrous items. It's just 2,000 gp for any 5/day CL 1 SL 1 item. Whether or not you can actually get any of those (at that price, or at all) is up to your GM.
If you're the GM, then yes, 2,000 is a good starting point for 5 daily uses of most first level spells. Although for a lot of spells, you could just make it use activated (or command word) at the same price (or lower, for command word). Most of the spells you wouldn't want to allow unlimited uses of seem to be personal range spells.
BTW, a 50 charge wand is 750 gp, so this would cost as much as 2 2/3 wands or about 133 charges. 2,000 doesn't seem particularly cheap, assuming the spell is something you could get a wand of anyway.
Edit: Ah wait. I see what you're saying about the base price. That would be the command-word, use-activated or continuous (see footnote 2) price. Divide that by 5, then multiply by the charges per day.
| SilvyrDreams |
So I guess if you had someone create a quiver with this spell on it
abundant ammunition it would be a continuous effect so caster lv 1, spell lv 1 x 2000g = 2000g?
| MagiMaster |
An abundant quiver would probably be 4,000 gp. See footnote 2. As a continuous effect, it'd get doubled for its normal 1 min/level duration. So caster level (1) times spell level (1) times 2000 (continuous) times 2 (duration modifier).
Of course, you could argue that it's use-activated (draw an arrow) and thus 2,000 gp. I don't know off the top of my head what's a more fair price, and it's debatable whether or not footnote 2 applies to use-activated items. It'd be a GM call either way though.
Edit: A command word quiver would be 1,800 though. You'd just have to waste a standard action reactivating it each minute and it wouldn't be on already if you were surprised.
| MagiMaster |
Staves follow their own rules, so the table doesn't really cover that.
Note though that a single spell staff would cost the same as a single 1/day item and additional powers follow the same price as additional similar powers on other items. Which means the ability to use any of those powers from the same pool of charges is balanced by having to refill the charges yourself.
I don't know. If you only want one effect, just make a 1/day item and call it a staff. If you want the other stuff (multiple effects, a pool of charges) you'll have to come up with some consistent way of pricing it. You could always just add the price of an appropriate pearl of power to the staff to get it to autorecharge.
Edit: Actually yeah, the pearl of power is probably a good starting place for things like a charge pool on other items too.