Halfling Opportunist: Exploitive Maneuver / dueling weapon?


Advice


I'm building a halfling opportunist, and I've been seeing if there are any ways to make the Exploitive Maneuver more likely to hit; at higher levels, there are some nasty CMDs, and it's a fun and flavorful class feature that I'd like to see working in action. One option I was looking into was the Field Guide's dueling quality.

Exploitive Maneuver:
A halfling opportunist can use an enemy’s actions in combat for her own gain, as if the opponent were using aid another to assist the opportunist, giving her a bonus on her next skill check, attack roll, or to AC against the next attack. The enemy must be able to reach the opportunist, and the opportunist must activate this ability as an immediate action and succeed at a combat maneuver check against the enemy’s CMD; at the GM’s discretion, the opportunist can substitute another ability score modifier for her Strength modifier when making her combat maneuver check (such as using Dexterity for an agility-related action or Charisma for a social-related action). If the halfling succeeds at this combat maneuver check, she adds the aid another bonus to her action on her next turn and subtracts that bonus from the enemy’s roll for that action. Note that if the combat maneuver check is successful, the outcome of the enemy’s roll is irrelevant to this ability—a halfling opportunist can use a giant’s swinging club to jump farther whether the giant hits or misses with its attack roll.

Dueling:
A dueling weapon bears magical enhancements that makes it particularly effective at performing certain combat maneuvers. When a dueling weapon is used to perform a combat maneuver that utilizes the weapon only (see below), it grants a luck bonus equal to twice its enhancement bonus on the CMB check made to carry out the maneuver. The dueling weapon also grants this same luck bonus to the wielder’s CMD score against these types of combat maneuvers. These combat maneuvers include disarm and trip maneuvers, but not bull rush, grapple, or overrun maneuvers. If you’re using the additional combat maneuvers in the Advanced Player’s Guide, this also includes any dirty trick maneuvers that utilize the weapon, as well as reposition combat maneuvers, but not drag or steal combat maneuvers. Note that this luck bonus stacks with the weapon’s enhancement bonus, which in and of itself adds to CMB checks normally. (emphasis mine)

The wording of dueling doesn't preclude the use of the bonus for things other than the ones listed. So, if I justify the use of my weapon in the exploitative maneuver, I think it's not a stretch to make a case for it applying. Any thoughts?


I'm not sure why this was moved to advice. I was asking if the rules allowed for the dueling weapon quality to be applied to the class feature exploitive maneuver.


tenieldjo wrote:
I'm not sure why this was moved to advice. I was asking if the rules allowed for the dueling weapon quality to be applied to the class feature exploitive maneuver.

Not sure why it was moved either, but if I were your GM I would rule on a case by case basis, the same as I would on say dirty tricks with a dueling weapon.

Certainly the list for dueling is not exhaustive as sunder should definitely apply but is not listed in either allowed or disallowed.

So it boils down to if you are using 'the weapon (only)' the telling maneuvers here being grapple and bull rush as negatives but reposition as a positive.

An easy rule of thumb: if the weapon's enhancement bonus and related feats (weapon focus) would not apply to the roll then neither does dueling.

-James


When discussing the "dueling" enchant of the PFS Field Guide (there are two kinds of "dueling" enchant), remember that a weapon with the "trip" property, can also be used to make reposition and drag attempts (clarified in blog-post).

As to your actual question, I do think you have a case to be made, but I also think your GM could simply rule against you. If this is for PFS play, I would not count on it.


Thanks for your replies! I had noticed that it didn't mention sunder, which I thought was strange, and so I'd hoped that it would've been addressed at some point and I couldn't find an official ruling. I think that's a good rule of thumb to go by; I guess ultimately it relies on whether the GM rules in my favor. :) And yea, two enchants named "dueling?" What were they thinking?

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Halfling Opportunist: Exploitive Maneuver / dueling weapon? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice