| joriandrake |
Greetings!
Question: can an animal you summon yourself be made into an animal companion, and if yes does it disappear with end of spell and you have to search for it?
Also, would in such a case the animal retain bonuses from class abilities, feats, and other sources which improve it as summoned? (damage, attributes, etc)
Main reason for question is "Elementalist Summoning" which can be gained by Eldricht Heritage feats, and in case above things would work out it would allow me to have my own flavorful "Winter Wolf" or "Snow Panther" if the chosen Elemental energy would be water/cold.
| Maggiethecat |
No. Bonding with an animal companion (as a Druid) requires 24hrs of uninterrupted prayer. Training it to do anything takes more time after that. Summoning spells last round/level, after which time the creature you summon disappears.
Animal companions can wear neck-slot items, so you can get your wolf or panther an Amulet of Mighty Fists enhanced with Frost if you want them to be able to do cold damage.
| Skylancer4 |
yes. Maggiethecat is right, it takes 24hrs and normally this would make it impossible, but a lvl 20 wizard conjurer can have one summon for as long as he desires if I remember correctly.
So yes the rules allow it, but there are difficult restrictions.
If the summoned creature wasn't a "typical" creature off the list of options (IE it had resistances or some other "special" ability above/beyond what was listed for animal companions) it wouldn't be eligible as a companion. As for the ceremony to replace/gain a new companions, it takes 24 hours to complete, no where does it say it requires the animal to be present the entire time in the class ability write up. The only stipulation is "she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives." If the DM is okay with the character getting a flavorfully fluffed companion using a summoning spell to grab a typical animal from a different environment than they are currently in, nothing in RAW would require a "house rule" to accomplish it.
| Quantum Steve |
Richard Leonhart wrote:If the summoned creature wasn't a "typical" creature off the list of options (IE it had resistances or some other "special" ability above/beyond what was listed for animal companions) it wouldn't be eligible as a companion. As for the ceremony to replace/gain a new companions, it takes 24 hours to complete, no where does it say it requires the animal to be present the entire time in the class ability write up. The only stipulation is "she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives." If the DM is okay with the character getting a flavorfully fluffed companion using a summoning spell to grab a typical animal from a different environment than they are currently in, nothing in RAW would require a "house rule" to accomplish it.yes. Maggiethecat is right, it takes 24hrs and normally this would make it impossible, but a lvl 20 wizard conjurer can have one summon for as long as he desires if I remember correctly.
So yes the rules allow it, but there are difficult restrictions.
But, have to cast a 1 round spell every time you want your companion, and even then, only for a few rounds is pretty gimped.
| Skylancer4 |
But, have to cast a 1 round spell every time you want your companion, and even then, only for a few rounds is pretty gimped.
You wouldn't have to summon it once it became your companion... All the summon spell is doing is getting the "typical" animal to your location before the end of the ceremony ("Normally" you have to go to its location to get the animal). Typical animal gets to your location, ceremony ends, typical animal now becomes animal companion bolstered by the druidic magic, summoning ends and the creature that was summoned no longer exists so there is no "poof" at the end of the summoning duration.
Again it is all "fluff" and subject to DM approval regardless. As long as the summoned animal doesn't provide a mechanical bonus "balance" is maintained. All it is really, is a "cool" way to introduce the animal companion or an atypical backstory for how the animal was retained.
So in short @ OP
No reason you couldn't summon a creature off the animal companion list in order to make it your companion (big cat, wolf, etc. is ok, celestial wolf is no go).
No the added bonuses from feats/abilities would not "stick" if you summoned an otherwise legal typical animal. Animal companions are strictly what is listed in the class ability (and later books modify the list) unless specifically called out by virtue of a feat or ability that modify "animal companions."
LazarX
|
Summoned creatures are not "real". They're mere projections of a "bigger" creature somewhere. Once they summon ends they cease to exist.
That's why it's not animal cruelty to use them as trap detectors.
"Says you! I've been summmoned 20 times this week alone to be thrown on to snapping things, crushing things, acid things, burning things. They still hurt! Why I..... No...not again!"
Last speech of animal protestor in front of the Azistan Wizard's Guild before it's abrupt disappearance.
| Skylancer4 |
Summoned creatures are not "real". They're mere projections of a "bigger" creature somewhere. Once they summon ends they cease to exist.
That's why it's not animal cruelty to use them as trap detectors.
Have you read the conjuration school for calling/summoning? It doesn't say anywhere in the general magic school details that the creatures aren't "real" nor does it say that in the SNA spell description. So I can only tell you sadly, you are horribly incorrect as far as the core rule book goes. What it does say is that a summoned creature isn't actually killed when under the effect of a summoning spell.
Again I'm giving "advice" on how it could work if your DM was okay with it. If we were in the rules forum the answer would be a flat out "No" but we are in the advice forum. It could work the way I described if the DM wanted it to. And in the end that is all that matters because they are the person the player needs to work with in regards to making something work or not in their game. SNA gets some arctic bear to the plains the druid is currently tending, ceremony ends after the animal arrives and the druidic magic anchors the animal to the druid. It makes about as much "sense" as most things in the game (if not more in some cases). Player gets the white bear they wanted, DM has a reasonable backstory for why such an animal is there, with no real bending or breaking of the rules or game mechanics, everyone is happy... That is the real goal in most games is it not?
| Herbo |
Have you read the conjuration school for calling/summoning? It doesn't say anywhere in the general magic school details that the creatures aren't "real" nor does it say that in the SNA spell description. So I can only tell you sadly, you are horribly incorrect as far as the core rule book goes. What it does say is that a summoned creature isn't actually killed when under the effect of a summoning spell.
Well, there are two different bits of game mechanics being discussed between you two Skylancer4. Quatar is referring to a "Summoned" creature. You are referring to a "called" creature. The way they behave post-mortem is different. One is actually brought to you, the other is just an avatar. The OP didn't specify Summon Nature's Ally, and that spell isn't a "calling" effect anyway so you'd be opperating under the >poof< conditions of a typical "summoned" creature. Planar Binding is a calling effect though.
The druid has to spend 24hours praying in the environment where the animal companion typically lives. That to me is a pretty clear indication of 'don't summon a fire elemental dire beatle and make it your companion.'
If the druid is chillin' on an elemental plane praying for a new best friend? Game on. By the time you are vacationing in the elemental spheres, you deserve a bamf companion imo.
But as to "summoning" a companion out of thin air? That's something that would require a hefty amount of house-ruling or whitewashing over the rules to make it work out. Which is just fine and dandy as long as everyone's having fun. It's just harder to provide consistent non-biased advice on the matter.
| joriandrake |
No. Bonding with an animal companion (as a Druid) requires 24hrs of uninterrupted prayer. Training it to do anything takes more time after that. Summoning spells last round/level, after which time the creature you summon disappears.
Animal companions can wear neck-slot items, so you can get your wolf or panther an Amulet of Mighty Fists enhanced with Frost if you want them to be able to do cold damage.
I was going to ask "what about persistent spell" then I noticed that feat doesn't work as it was earlier. I also quickly looked into the Summoner class and I had to facepalm, they should rename that class to "that eidolon slaver guy" as it basically forces a player to work with that eidolon thing, plus not even this class has anything that allows a summon (other than that eidolon) to be around for 24h
So in short @ OP
No reason you couldn't summon a creature off the animal companion list in order to make it your companion (big cat, wolf, etc. is ok, celestial wolf is no go).
No the added bonuses from feats/abilities would not "stick" if you summoned an otherwise legal typical animal. Animal companions are strictly what is listed in the class ability (and later books modify the list) unless specifically called out by virtue of a feat or ability that modify "animal companions."
hm, I wonder how the modification then suddenly disappears then? as example with the elementar summoner, the animal suddenly stops being resistant to cold? what about summoning effects like one that maximizes HP, the animal suddenly has less Hp?
Summoned creatures are not "real". They're mere projections of a "bigger" creature somewhere. Once they summon ends they cease to exist.
That's why it's not animal cruelty to use them as trap detectors.
nah, they certainly exist, the name of the spell is "Summon xyz" after all, and not "create xyz"
I remember a rule variant where the caster could specify to always summon the very same creatures to bond with it better too
| wraithstrike |
Jorian what he is saying is that summoning something does not bring the real creature. It brings a representation of it. That is why killing a summoned creature does not kill the actual creature. When you call a creature it can actually die.
With that aside coming up with a feat or an archetype to allow this would not be too bad.
Archetype wise the druid may have a connection with another plane, allowing him to infuse his animal companion with the celestial template, or maybe he can have a feat that allows his animal companion to be treated as though it was celestial X/day.
| joriandrake |
If the druid is chillin' on an elemental plane praying for a new best friend? Game on. By the time you are vacationing in the elemental spheres, you deserve a bamf companion imo.But as to "summoning" a companion out of thin air? That's something that would require a hefty amount of house-ruling or whitewashing over the rules to make it work out. Which is just fine and dandy as long as everyone's having fun. It's just harder to provide consistent non-biased advice on the matter.
well, in 3.5 there were a dozen or so methods to have a player get a familiar or animal companion with a nice flavor, in Pathfinder I can't find anything like it, this "trick" I asked about was basically trying to figure out a way to have something with the same effect
Jorian what he is saying is that summoning something does not bring the real creature. It brings a representation of it. That is why killing a summoned creature does not kill the actual creature. When you call a creature it can actually die.
With that aside coming up with a feat or an archetype to allow this would not be too bad.
Archetype wise the druid may have a connection with another plane, allowing him to infuse his animal companion with the celestial template, or maybe he can have a feat that allows his animal companion to be treated as though it was celestial X/day.
as far I understand it, a summoned creature doesn't just appear out of inexistence, it is *summoned*, and as I know it most familiars can also be gained by first summoning the creature
Well, I tried to find something which would allow my character a wolf or panther with winter/cold environmental bonuses with no success. Winter Wolf is a magical beast so it can't be used as animal companion (unless I missed something). A lot of creatures could become a follower in a way or another in the earlier edition using one of a hundred of templates to customize it, but I don't see such an option in Pathfinder.
Wraithstrike, I see you mention feat or archetype, it would be good if there was one like it, something like the Winter Witch for the Witch class but with a companion. However, the very issue I have is that I don't find anything like it, and I wanted to seek out some specific rules on this to avoid confrontation with the likely GM, as he is one of the "everything by the book" people.
Thus, it is unlikely I can get a non-standard companion unless I can present a method which makes it possible.
My last hope is now that there is some way to use a creature with Leadership feat in Pathfinder, any ideas?
| wraithstrike |
Fluffwise summoning can get you a the familiar, but that has never been a rule. The fluff has also been you being an evil or good person, and familiar wanting to be your familiar because of that. The fluff has also been a caster forcing a familiar to cooperate.
Rulewise you can't summon something to make it into a familiar.
With that aside I don't even think there is a way to get a templated animal as an animal companion either. If there is I would like to know it also.<---Rules
From a common sense point of view--->I wonder what druids that live on other planes use? I guess there are ordinary animals in the other planes also.
If you use leadership then it won't be following the animal companion rules. <--rules answer
If your GM is "by the book" then it is not likely to work. Would he allow 3.5 material? There might be a way to do it in one of their books.
| joriandrake |
In 3.5 there are plenty ways to get various familiar or animal companions, or a method to get the creature via Leadership. I don't really care which variant it would be, as I could get in Pathfinder any of the 3 versions through using legit methods as a Magus, so it doesn't have to be an anime companion although that seemed to me more likely to get accepted than a familiar which can fight well (seems to me as Pathfinder and 3.x both try to restrict spellcasters from getting any fighter-familiar and allow only tiny weakling things).
The thing with 3.5 material, I despise 4th edition, while the group other than me basically converted to that already. This is one of the factors I registered on this site, as I wanted to play without 4th edition (I don't dispute there are good ideas in 4th edition but they are handled badly, I also dislike the "balance anything and everything even to unnatural levels" concept used in the classes, and the overall MMO-ish feel to it)
Other than me the group feels the opposite way, they don't want to go back to 3.5 and are only willing to play Pathfinder after I talked about it for a month.
| Quatar |
Well, I tried to find something which would allow my character a wolf or panther with winter/cold environmental bonuses with no success. Winter Wolf is a magical beast so it can't be used as animal companion (unless I missed something).
Fluffwise there's no problem taking a winter wolf as an animal companion I guess. Or at least a winter flavored wolf, not the actual magical beast.
However that is just fluff. It would still use the wolf stats from teh Animal Companion page.You might notice that most animals there do have different stats than the animal counterparts from the bestiary.
Fluffwise you can shape them pretty much like you want, but in the end you have to use one of the stat-sets from there.
My goblin calls his wolf animal companion a worg too. Since it's a bonded mount (from nature oracle) it has Int 6 so that actually makes some sense, but it's still a wolf.
| Bardic Dave |
Conjuration: Summoning vs Calling
Calling
Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling);
Summoning
… [or] bring manifestations of objects, creatures, or forms of energy to you (summoning);
The above text is quoted from the conjuration school description. It suggests that summoning spells bring mere manifestations of the original creature, not the creature itself. However, this is the only instance of this concept in the rules that I can find, so this point is certainly debatable. This has always been my understanding of how summoning worked, and accordingly, in my games I wouldn't allow a summoned creature to become a companion through an ordinary summon nature's ally spell. I might allow one to be called through a special druidic ritual, but that would be pure fluff.
| joriandrake |
Conjuration: Summoning vs Calling
Calling
d20pfsrd.com wrote:Each conjuration spell belongs to one of five subschools. Conjurations transport creatures from another plane of existence to your plane (calling);Summoning
d20pfsrd.com wrote:… [or] bring manifestations of objects, creatures, or forms of energy to you (summoning);The above text is quoted from the conjuration school description. It suggests that summoning spells bring mere manifestations of the original creature, not the creature itself. However, this is the only instance of this concept in the rules that I can find, so this point is certainly debatable. This has always been my understanding of how summoning worked, and accordingly, in my games I wouldn't allow a summoned creature to become a companion through an ordinary summon nature's ally spell. I might allow one to be called through a special druidic ritual, but that would be pure fluff.
I think you put the emphasis on the wrong spot
... or bring
manifestations of objects
creatures
or forms of energy to you
also, when one speaks of a demon being manifested it doesn't mean it becomes existing out of nonexistence but that it appears/gets revealed/gets carried to the place (am not English so I could be wrong but dictionary seems to support this)
If you think about it, if "summoning" would equal "creation" of living, often thinking creatures then all such spellcasters would be mini-gods, it is even less likely summoning means what you say if you consider there are certain spells and abilities which allow the summoning of player characters. Of course these are not created by the caster just transported magically. :)
Anyway, "pure fluff" is unlikely to be accepted, even if it is just to have a wolf with pure white pelt, not to mention trying to "sell" one kind of creature as another in RP, I tried that once with that group, every NPC in the game thought me to be a madman to say that my dog was a fox.
| Skylancer4 |
If you read the subschool in the PFRPG, there is no mention of manifestation at all. Summoning subschool reads as the actual creature or object is summoned and if it is killed during summoning duration it disappears, it can't be summoned again until 24 hours have passed at which point it reforms. Not sure where the PFSRD gets the rest of the description from. As I said, conjuration (summoning) core book description nor SNA support the PFSRD wording.
@OP, the animal companions have strict limitations on what they "are" if an animal were targeted to become a companion, the animal companion stats would over ride the original stats and abilities. And extra abilities would in fact go "poof" at the end of the ceremony. It's just the way it works.