Homebrew "Tamer" Character Class project (community input appreciated)


Homebrew and House Rules


First and foremost let me start by saying that I am a big fan of the Pokemon series because I like the idea of capturing and evolving a creation with some serious sacrifices for each character. I additionally like the strengths and weaknesses portion (fire type is weak to water, water weak to electric etc.) I was working on a new campaign when I switched to Pokemon and then began brainstorming a tamer class.

I was thinking this would be a Wisdom based class. I did want to make it fantasy campaign appropriate, which means that when a wild Hydra attacks you can't throw a ball and capture them. I was thinking more along the lines that you had something tangible that may contain the essence of a simple creature that you develop. For an attack list I was thinking that this creature could only master 4 moves, but none higher than the creatures level. I think the creature should have a seperate XP bank as well.

In terms the development of ones creature I was thinking along that the creature would have a simple form like a simple blob to begin, but the PC would develop it by successfully capturing slain foes essence. Perhaps the PC or GM could attach appearance of these foes to the PC's creature as well as a one of four magic type spells. For example a level 10 PC creature may successfully capture the essence of a fallen troll and pick up a regeneration spell. If the physical features were emulated then perhaps the creature could become simian in appearance.

This idea may merely be the senseless marriage of a bunch of things that I enjoy, but if anybody can collaborate and help me further develop this idea into something a little more refined with respect to the Pathfinder RPG I would greatly appreciate it. I will try to keep track of any help and us it to assemble something more organized than this brainstorm. I greatly appreciate any advice or input that anybody gives me on the idea in advance.


I think the most straightforward way to do this would be as a summoner archetype.

The "tamer" could have some ability to collect the essences of fallen monsters, and then use those essences as Polymorph-type effects to modify the eidolon. This could also stop you from an overpowered situation by limiting the abilities it's possible to add according to the polymorph spells of the appropriate level.


yea I would just make it a summoner archetype that has an eidolon with lower evolution points to start with (half rounded up), but has a drain essence ability that can infuse it with temporary evolution points from fallen monsters(evolution points gained =CR?. Let these temporary evolution points able to take it above a normal eidolon (say up to 3x base points, so at max evolution +50% points over a normal eidolon)

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