Skeletal Crocodile... did I do it right?


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Skeletal Crocodile CR 1
XP 400
NE medium undead
Init +6; Senses Darkvision 60 ft.; Perception +0

Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
HP 9 (2d8)
Fort +0, Ref +0, Will +2
Defensive Abilities: DR 5/Bludgeoning; Immune: Cold, Undead traits

Offense
Speed 20 ft., swim 30 ft
Melee bite +4 (1d8+4 plus grab) and tail slap -1 (1d6+2)
Space 10 ft.; <b>Reach 5 ft.

Statistics
Str 19, Dex 14, Con -, Int -, Wis 10, Cha 10
Base Atk +0; CMB +4 (+11 grapple); CMD 16
Feats Improved Initiative

Ecology
Environment warm rivers and marshes
Organization solitary, pair, or colony (3–12)
Treasure none

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