maouse
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So I was just messing around to see if a crew of four twentieth level characters could afford an "item" of unlimited wishing. I came up with:
17 level caster * 9 level spell * 1800 (command word)
+ 100 * 25000 (material cost of spell)
So 275400 + 2.5 mil or 2,775,400.
Which would take about 53 years to craft. But is affordable for four lvl 20s. Now I know I can cheapen this to 1/5 the cost by making it a once a day item. But considering what you can do with wishes you might just want to pass it around instead. Just the +5 to the whole party's stat array is worth 120 wishes. And this way it only takes 20 minutes to do. Plus, in the hands of a non-spellcaster it becomes a 7/8 th level ANYSPELL device. And if you ever need to re-roll, go back in time, heal everyone, etc... yeh, well I didn't say anyone should allow it, even if the rules do. Just wastin time crunching useless numbers. Have a good day!
| cranewings |
So I was just messing around to see if a crew of four twentieth level characters could afford an "item" of unlimited wishing. I came up with:
17 level caster * 9 level spell * 1800 (command word)
+ 100 * 25000 (material cost of spell)
So 275400 + 2.5 mil or 2,775,400.
Which would take about 53 years to craft. But is affordable for four lvl 20s. Now I know I can cheapen this to 1/5 the cost by making it a once a day item. But considering what you can do with wishes you might just want to pass it around instead. Just the +5 to the whole party's stat array is worth 120 wishes. And this way it only takes 20 minutes to do. Plus, in the hands of a non-spellcaster it becomes a 7/8 th level ANYSPELL device. And if you ever need to re-roll, go back in time, heal everyone, etc... yeh, well I didn't say anyone should allow it, even if the rules do. Just wastin time crunching useless numbers. Have a good day!
That's actually an awesome idea for a campaign. Imagine a game based around a coven of wizards BUILDING the device. You could imagine members in their 50's, 20 years from the items completion, dabbling in the idea of necromancy to stay alive long enough to see it completed. There would be whole groups of wizards looking for components. Trips to the gods on the mountain to ask for new words of power. Time travel. Intrigue.
There have been a lot of games about people fighting over an old artifact, but rarely over characters making a new one.