My trust Issues and a possibe revision


Carrion Crown


test:
I have divided trust into two different scores but am still not sure what to do with them.

Mathius


Just scrap the whole trust system. It is riddled with problems and gets in the way of roleplaying. A competent GM can appropriately play the evolving attitudes of the townsfolk without resorting to a flawed and rigid mechanic.


Im with you Voomer, I got rid of it. I don't like a rigid gamist system for something that should be handled by roleplaying.

Grand Lodge

When I ran it I dolled out trust points very loosely and kept track of them secretly without telling my players they even exist. Really I just used it to remind myself how the PCs were treating the townsfolk and thus how I should be treating them in return. It just doesn't work well as a rigid mechanic.


It actually helped motivate my players to roleplay a bit by trying to help the town (buying drinks, singing songs, helping out in the field or at the temple). I suspect this is because I described the levels of bonuses they could get. But, hey, whatever works. A loose ranked system abstracted from specific points would have been better.


I suppose it would work well for prodding hack'n'slashers into RP, but I'm with Voomer and Alex. Heck, my players have to be reminded sometimes to quit chatting and go hit the demmed monsters. 'Trust' is the sort of thing that can be gauged well enough by actions and reactions, anyhow. At most, I'll be keeping a little 'diplomacy' table in my memo pad to track individual interactions.


Yep, thats exactly what I am doing, keeping notes on the interactions, and tracking how they react to each NPC. One of the things I did, is play the town as indifferent, uninterested in them, but once the events started and negative energy from the prison started seeping in, the locals got more aggressive and negative. I am making it clear that there is a negative supernatural influence over the town, and all signs point towards the prison.

The difficulty lies in the xp tied to the Trust mechanic. I decided that after a whole session of meeting everybody in town, and going through some of the events, I gave them enough xp to hit level 2. This way they enter the prison at 2nd, and I can track xp from now on without dealing with the system. They also managed some amazing rolls(rolled a few nat 20s) on the initial knowledge and research rolls, so I factored all that xp in.


I'm starting to GM CC next week and am planning to keep the whole trust system from the players. Most likely I'll just point it very blatantly to characters via Kendra straight after the funeral that this is a small town where trust must be earned. If that hasn't sunk already in after what happens at the cemetery...

I don't intend to keep track of "points". I'll take notes from social interactions, like Michael and Alex suggest. After all, this is a roleplaying, not point playing game, right?

Thanks for this, because the whole trust system has been gnawing on me for some time.


Heh, weird. My players tried to go into Harrowstone on day 2. They were anxious. I think we finished in 13 game days and that was because they spent a few trying to figure out the letters.


That first post was not actually supposed to go out. I came up with these two mechanics to keep track of things for me. Trust is now favor and fear. Favor is can go up and down and related to PC actions and works like trust but does not go down each day and thier actions in harrowstone can raise it. Favor starts at 20. Fear starts at 0 and only goes up. The angry mob shows up when favor and fear meet but I am not sure to make access to things available and what factor fear should have in it.

A few of my mods will be that the journal will be in his breast pocket. Going to Harrowstone without the sheriff's permission is not allowed and Kendra suspect the WW of the murder but does not know much about them. I am also using the events found here.

Favor:
-6 Killing Townsfolk
-1 Droping the Coffin
-2 Ignore a social obligation
-3 Visit Harrowstone without permmision
-1 Rude and insulting behavior
-1 Using Intimidation
-2 Minor lawbreaking
-4 Major lawbreaking
-1 Reclusive behavior/day
-2 Exhuming the Prof
-2 Caught raiding the flase crypt
-5 Stealing from the Church
-3 Cowardic at the town hall
-1 Scaring the Children off
4 Reveal the Ioun Stone
1 Slay Undead in town
3 Save the Town Hall
1 Save Lives at the town hall
1 Befriending the Children
2 Capture Gibs
1 Spend a night in harrowstone
1 Defeat the Lopper
1 Defeat the Mossman before the townhall attack
4 Defeat the Mossman after the Townhall
1 Defeat the Piper before the stirge attack
2 Defeat the Piper before the Bloody Performance
3 Defeat the Piper after the bloody performance
1 Defeat Father Charlaten before the Bell rings
2 Defeat Faterh Charleten After the bell rings
5 Defeat the Splatterman
1 Defusing the fight the graveyard
1 Meet a social obligation
1 Defeat the stirges

Fear:
3 Each Letter written on the Monument
1 Each time the bell rings at night
2 Stirge Attack
4 Bloody Performance
1 A civilian's death
4 A councilmen's death
3 The sheriff dies
2 A noteable NPC dies
3 Each Undead Attack that PCs do not prevent
1 Townhall attacked
5 Townhall burns
1 A house on fire

Both mechanics will be unseen by the players but they will know they are there. I intend to treat as guide for my own RP and when to grant them certain rewards. Not sure if I should allow social skill checks to reduce fear.

Please comment.


Sounds interesting. Let us know how it works out.

The penalty for Fear rising would be things like shops closing early/not opening. Less people available to assist during the Zombie Rising or other of those events. Church has less time/charges more for services because of an influx of scared townsfolk looking for assistance. Cases of accidental death because a person was mistaken for a zombie (mainly just makes the players feel bad).


Thanks for the ideas on fear. I think I can make a list when stores decide to pack it in and a percentage chance of a an accidentally murder. For the latter I think I will use the fear ratting itself as a per day chance of an accidentally murder.

Mathius

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