| Rapthorn2ndform |
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I saw in the Paizo Blog about all the racial stuff and wanted a reason to play something other than a Human. So i decided on an alternate class called the Elven Knight. Requires you to be an elf or half-elf. This felt to big to be an archetype because it replaces almost everything. And it's sorta made to be a switch hitter. Able to go from bow to two-weapon, to larger weapon.
HD: D10
BAB: Good
Skills: 4+Int per Level (Figured that was worth Med. Armor Prof.)
Fort: Bad
Ref: Good
Will: Bad
Weapons: Simple, Martial, and Elven Curve Blade.
Armor: Light, Bucklers
Bonus Combat Feats: 1st, 2nd and every even level.
Style Feat: Must be one of three. Weapon Finesse, Two-Weapon Fighting, or Point Blank Shot. Replaces Heavy Armor Proficiency, Shield Proficiency, and Tower Shield Proficiency. (I just like feats and this puts is on the same track as a human fighter. I don't THINK this is overpowered)
Elven Swiftness: +5 foot move speed, +1 Acrobatics. Levels 2,6,10,14,18. Replaces Bravery. (This is the Ability I'm most shaky on, it is exactly the flavor I WANT, but...)
Evasion: Lv. 3, becomes Improved Evasion at Lv. 11,replaces armor training 1 and 3. (Gets the abilities later than almost any class but I've considered moving them back to replace trainings 2 and 4)
Elven Arts: As Weapon training but may only select Light Blades (including Elven Curve blade) or Bows, Replacing Weapon Training 1 and 2. (Fixed this from Bows AND Light Blades AND Elven Curve Blades AND Longswords, but replaced EVERY weapon training.)
Still need replacements for Armor Training 2 and 4 (or 1 and 3), possibly Weapon Training 3 and 4, Armor Mastery, and Weapon Mastery.
ANY FEEDBACK IS BENEFICIAL!
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So you want an fighter with better mobility, a good Ref save, and better skills but isn't a ranger?
I don't know that you need an entire alternate class to make this work.
How about:
Elf Trained Fighter (Fighter Archetype)
Skills: Acrobatics (Dex), Perception (Wis), Knowledge (nature) (Int), and Stealth (Dex) are added to an elf trained fighter’s skill list.
Skill Ranks per Level: 4 + Int modifier.
Weapon and Armor Proficiency: An elf trained fighter is not proficient with medium armor, heavy armor, heavy shields, or tower shields.
Evasive (Ex): Starting at 2nd level, a fighter gains a +1 bonus on Reflex saves against area effect spells and abilities. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery.
Favored Terrain (Ex): At 3rd level, an elf train fighter may select a type of terrain from Table: Ranger Favored Terrains. The fighter gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when he is in this terrain. An elf trained fighter traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). Favored terrain replaces armor training 1.
Weapon Training (Ex): As the fighter class feature, but the bonuses only apply when wielding longbows (including composite longbows), longswords, rapiers, shortbows (including composite shortbows), and any weapon with the word “elven” in its name.
This ability replaces Weapon Training 1, 2, 3 and 4.
Woodland Stride (Ex): Starting at 7th level, an elf trained fighter may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.
Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. Woodland stride replaces armor training 2.
Evasion (Ex): When he reaches 11th level, an elf trained fighter can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the fighter is wearing light armor or no armor. A helpless elf trained fighter does not gain the benefit of evasion. Evasion replaces armor training 3.
Improved Evasion (Ex): At 15th level, an elf trained fighter's evasion improves. This ability works like evasion, except that while the fighter still takes no damage on a successful Reflex saving throw against attacks, he henceforth takes only half damage on a failed save. A helpless elf trained fighter does not gain the benefit of improved evasion. Improved evasion replaces armor training 4.
Bob and Weave (Ex): When he reaches 19th level, whenever an elf trained fighter moves 10ft. or more he gains 50% concealment for one round. When not moving or moving less than 10ft. the fighter gains 20% concealment vs. ranged attacks, so long as he is aware of the attacks. A elf trained fighter loses this ability if he is denied his Dexterity bonus to AC and can be used only if the fighter is wearing light armor or no armor. Bob and weave replaces armor mastery.