| Fnipernackle |
I had a character die friday night and im wanting to bring in a character thats big on drinking and is usually drunk, but not a drunken master. i cant really look up the rules atm and im not sure if theres anything in the core bout getting drunk. so where can i find these rules and hopefully they arent horrible like using fort save cause thatll just be ridiulous.
| HerosBackpack |
Rules for drunkenness are in the GMG or here in the prd.
Drunkenness
Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.
Good luck!
| Twigs |
Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier before being sickened for 1 hour equal to the number of drinks above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.
Of course, it's up to your GM. If you want to make alcohol a bit more integral to your character, try using different archetypes or traits. I believe Barbarians and Monks have "drunken" archetypes or rage powers, and failing that, take the trait "Fortified Drinker", which makes you braver the more you drink. It's a favourite of mine on fighters with weak will saves.