Animal comp


Pathfinder Society


I have a PFS game tonight and wanted to make sure I did this right.
1 How many tricks can I teach him in one mod.
2 With a 3 INT is 6 the max on tricks not counting bonus tricks for lvl.
3 Can I take 10 on the skill check.

Thanks for the help.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

mcspankie wrote:

I have a PFS game tonight and wanted to make sure I did this right.

1 How many tricks can I teach him in one mod.
2 With a 3 INT is 6 the max on tricks not counting bonus tricks for lvl.
3 Can I take 10 on the skill check.

Thanks for the help.

PFS FAQ wrote:

How can I teach tricks to an animal using Handle Animal?

You can teach any animal a trick so long as you follow the rules for Handle Animal on pages 97–98 of the Pathfinder RPG Core Rulebook. A GM must observe your Handle Animal check, and must initial what tricks the animal gained in the "Conditions Gained" section of the scenario's Chronicle sheet. The first time a character with levels in druid, ranger, or any other class that grants an animal companion gains an animal companion, the animal enters play knowing its maximum number of tricks as dictated by the animal companion's Intelligence and the character's effective druid level. If the character replaces the animal companion for any reason, the new animal starts with no tricks known, save for bonus tricks granted based on the PC's effective druid level. Once per scenario, you may attempt to train the animal companion a number of times equal to the number of ranks you have in the Handle Animal skill. Each success allows you to teach the animal a single trick; a failed attempt counts against the total number of training attempts allowed per scenario, and you may not attempt to teach the same trick until the next scenario. Alternatively, you may train one animal for a single purpose as long as you have enough ranks in Handle Animal to train the animal in each trick learned as part of that purpose. You may take 10 on Handle Animal checks to teach an animal companion tricks.

5/5 5/55/55/5

2 With a 3 INT is 6 the max on tricks not counting bonus tricks for lvl.

yes

1. Animals work under the rules for Handle Animal. The only place where Int comes into this is using the skill for Magical Beasts (which must have an Int of 1 or 2 for the skill to be used on them) and the number of tricks an animal can learn. On the first issue, it is just easier to have the rules apply to all creatures of the animal type, regardless of Int. This does not necessarily create two different Int score tracks, it just places limitations on creatures of the animal type, which I think is perfectly reasonable. Similar limitations apply to plants, but PCs have fewer iterations with them as tools and allies, so the issue is far less common there. The rules are silent on the second issue, but I think a GM could safely assume that an animal can learn 3 extra tricks for each point of Int above 2 (following the pattern).

Jason Bulmahn


Thanks guys.

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