| oregwath |
I was looking at the pathfinder expeditions that are listed in the back of What Lies in Dust, and I got to thinking about how to use these in the campaign. I have listed a possible use for Lady Ninahu's Doll below, if you can get through the wall of text that is. I was wondering if anyone else had come up with adventures to go with the other expeditions? Feel free to critique my work or use it in your campaign, although it is very bare bones at the moment.
My group has met the crazed head of Khazrae Kuelata from inside the Crux, and one of them has decided to take pity on her. Instead of asking if there was any magic that could be used to restore her body, he instead started asking around to see if he could find a golem-like replacement body for her head to sit on and control. He also plans on taking leadership after this is done and using her as his cohort.
I took a look at the items that the current pathfinders are looking for and saw that one of them was named Lady Ninahu's Doll. I don't know if there are stats for these items or not, but I haven't been able to find them if they do exist. I got to thinking that this would be a good side quest, to find this doll that can be used as a replacement for the fiend's body.
My group has already expressed a desire to leave Westcrown for a bit. I figured that a quick jaunt to Galt would be just the thing they are looking for. I know that the experience they get is going to mean a lot of extra work on my part when we get back to the AP, but it doesn't bother me that much.
So, what I have so far is that they hear about the doll through Ailyn Ghontasavos. She tells them that Mirima Marshaid is looking for it and that she was last seen at the Woodsedge Lodge in Galt. The Venture-Captain, Eliza Petulengro, is willing to help them track her down if they help with the unrest she feels is building against her in town. After a short bit of diplomacy/intimidation, they find out that Mirima went through the Maze of the Open Road. They find their way to the portal she used and enter it. They find themselves in a ruined Alzanti temple filled with golems and other automatons. About half way through they meet up with Mirima, who has locked herself into a safe room because she accidently set off the alarm that activated the automatons and she can't face them on her own. They get to the end and find that the doll is the one controlling the defenses of the temple. They defeat the doll and place the fiend's head on it's neck. This goes a long way to helping cure the insanity, but not fully, they will still need a greater restoration or wish/miracle to cure it completely. They return to westcrown just in time to see the mansion turn into a mushroom cloud.