Temporary HP and non-lethal damage for a synthesis Summoner


Advice


I'm currently running a Skull & Shackles game and there is a lot of non-lethal damage being dished around early into the adventure.

among the PCs, i have a synthesis Summoner who spends most of his days in Eidolon form, including during punishment time.

i'm not sure how the non-lethal damage affects the summoner's temporary hp

Normally, lethal damage is taken normally and any damage exceeding the eidolon's hp can be passed down to the summoner himself.

does non-lethal damage depletes the temp HP normally and the summoner passes on non-lethal Hp over to his eidolon (thus healing from it faster himself?)

Does the temporary Hp has its own non-lethal HP to track?

or does the eidolon just... passes out and vanishes as normal?

I'm a little confused.

and while im at it, since Eidolon never recover HP or ability damage natural, all that constitution damage the eidolon has been accumulating will never recover until someone cast a restoration spell, right?


I haven't found much regarding temporary hitpoints and nonlethal damage. Normally you have to exceed the creatures current HP to render it unconscious. So if you play by that rule then you'd have to take out the summoner's and the eidolon's total hp before the summoner would fall unconscious, and then his eidilon would disappear. If you had the feat that allowed it to stay active when the summoner falls asleep/is knocked out, then it would stay for that period but would also be unable to act.

Since they are two creatures fused together that seems like how it would have to be played since you haven't actually done any actual damage to the Eidolon to actually kill it. Though to add a sense of realism you might deny access to certain abilities like those that cast spells, deny use of the creatures extra natural attacks past the summoners normal amount. Though it might be much simpler to just give the Summoner the staggered status until the Eidolon recovers from the non-lethal damage.

There isn't much regarding it, but that might be a way to handle it.

Then again I guess you could also rule that once you exceed the Eidolon's HP plus it's Constitution score you would then start doing lethal damage to it till you manage to kill it and then start on the summoner. It's an unusual instance but I have one in my campaign and they wanted to know the same thing.

So in the end till someone posses something better, I'l just make a house rule and go with it.

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