New player guide to PFS?


Pathfinder Society


Has anyone done one of these?

and by this I am talking about little hints and tips about what they can expect in PFS play that they MAY not have seen in their home game.

For example.... (No real order)

Its a good idea to take Knowledge Local, it comes up almost as much as Perception.

You WILL be on the water, like boats, LOTS of boats. so Air crystals, a potion of air bubble, or just ranks in Swim will be helpful.

There will be swarms. this is not a "Might" this is a will.

most of the stuff you fight will be huminoids, for the early levels, 90% of what you fight will be.

Did I mention LOTS of water and boats?

These are just a few, im sure those of you that have played longer have more.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Search this section of the forums for "Painlord's What to Expect".

EDIT: Also, "Mergy's Methods".


Just so others can find it

Painlords thread is Here

I am really enjoying it, tho not exactly what I was looking for, it is a great read.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I've pondered the idea of taking everything I've learned from Painlord's stuff, Mergy's stuff, and my own experience and consolidating it all into a single resource. Maybe I'll get around to it someday.


that would be great.

I think what I wanted was what to expect from PFS.

Painlords comes close whit what I expect from YOU.

honestly I would have loved for someone to tell me "You will not have a dedicated healer at your table"

I am sure that at some PFS table somewhere there has been a dedicated healer...... However if it has happened, it is not the norm (IMO)

Shadow Lodge 2/5

We created a flyer that we give out to new players based, in part, on Painlords advice (and with his blessing).

BAPS Flyer

It doesn't do everything you mentioned, but it does handle a few of the things.


Wow, thats awesome.

Shadow Lodge 2/5

Thanks.

Use it to your hearts content. Painlord provided a lot of the text, Andi did the fancy layout/graphics work, and I did the original versions and added a bit here and there. We use it a lot. I think it's even Paizo legal with the correct legalese at the bottom.

1/5

Thefurmonger wrote:
I am sure that at some PFS table somewhere there has been a dedicated healer...... However if it has happened, it is not the norm (IMO)

I've played something in the range of 11 or 12 PFS sessions now...and the last one which I played (at Origins last week) was the *first* time we had a cleric at the table. I'll note that the only reason we had *that* was that it was my friend's first PFS PC, and when he asked me what I thought about having him create a cleric, I told him, "it'll make you really popular." :)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Yeah, I don't see a lot of clerics, either. I can think of one local cleric off the top of my head (pregen not included).

Perhaps, since we're on the topic of player education, there should be a flyer explaining how to play a cleric who is NOT the magical band-aid that people are so averse to being. ;)

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

We have a couple of clerics in our local games. The one has progressed out of many of our ranges, while the other is mine, and I might not get back to playing him. I made him a pacifist, and he's cool, but as a merciful healer, there's not much too him but buffing a little.

The Exchange 5/5

I run two (one is 10th now and my 2nd cleric is a 2/1 cleric/fighter to get heavy armor). This in 8 characters with Cronicals.

My wife runs one (5th level now) in ... 5 characters I think.

My sister started with one (her first character in PFS).

my son's cleric is currently in Eyes of Ten (he has 3 total characters).

that said, yeah, clerics tend to be kind of thin... but I've seen a lot of Oracles (several life oracles).

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Euan wrote:

We created a flyer that we give out to new players based, in part, on Painlords advice (and with his blessing).

BAPS Flyer

It doesn't do everything you mentioned, but it does handle a few of the things.

Had a look just now; very nice!

Grand Lodge 4/5

Jiggy wrote:
Yeah, I don't see a lot of clerics, either. I can think of one local cleric off the top of my head (pregen not included).

If you were playing at FFG this weekend you'd get to meet Petr and his companion Boar, Freya. Another time perhaps.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Alas, my wife thinks playing Pathfinder is a poor way to spend our anniversary.

Grand Lodge 4/5

technically, I have three characters who are Clerics, but one of them only has a one level Cleric dip, to go with his 10 levels of Fighter and one level dip into Ranger. Cleric of Desna, Travel & Liberation domains, it is nice to be able to use a few wands, and actually have a coupe of spells and one whole channel on tap. He has actually saved other PCs' lives with that 1d6 channel, and that at points above 6th level.

My other two clerics are only first and second levels, and the second level cleric is a negative-channeling Dhampyr Undead Lord. Definitely NOT your typical healer. Although he has a couple of wands now, CLW for the rest of the party and ILW for himself. Although I love all those enemy clerics who channel negative to affect living, since that heals him. And then he gets to do the same thing back. Then again, while he is LN, he serves an LE diety, and tends to be a bit nasty, himself.

Shadow Lodge 5/5

Jiggy wrote:
Alas, my wife thinks playing Pathfinder is a poor way to spend our anniversary.

Your wife can't be right every time I suppose...

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Jiggy wrote:
Alas, my wife thinks playing Pathfinder is a poor way to spend our anniversary.

I had mine talked into going to U-Con with me for our anniversary last year. It wasn't even hard, she said I just had to take her out to eat somewhere sometime during the weekend... Sadly our plans had to change, but we still ended up playing PFS, just with family instead.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Games with family can be awesome. Turns out my mom was better at Pathfinder with no previous RPG experience whatsoever than my brothers are even with some experience. ;)

The Exchange 5/5

kinevon wrote:
My other two clerics are only first and second levels, and the second level cleric is a negative-channeling Dhampyr Undead Lord. Definitely NOT your typical healer. Although he has a couple of wands now, CLW for the rest of the party and ILW for himself. Although I love all those enemy clerics who channel negative to affect living, since that heals him. And then he gets to do the same thing back. Then again, while he is LN, he serves an LE diety, and tends to be a bit nasty, himself.

Creatures with Negative Energy Affinity are only affected by channeling when it is used to affect undead creatures - either healing it with negative energy or dealing damage with positive energy. Channeling affecting living creatures doesn't do anything to a dhampyr.

Grand Lodge 4/5

Vinyc Kettlebek wrote:
kinevon wrote:
My other two clerics are only first and second levels, and the second level cleric is a negative-channeling Dhampyr Undead Lord. Definitely NOT your typical healer. Although he has a couple of wands now, CLW for the rest of the party and ILW for himself. Although I love all those enemy clerics who channel negative to affect living, since that heals him. And then he gets to do the same thing back. Then again, while he is LN, he serves an LE diety, and tends to be a bit nasty, himself.
Creatures with Negative Energy Affinity are only affected by channeling when it is used to affect undead creatures - either healing it with negative energy or dealing damage with positive energy. Channeling affecting living creatures doesn't do anything to a dhampyr.

Sorry, but you are absolutely incorrect.

Dhampyrs are living creatures.

Quote:
Negative Energy Affinity (Ex) The creature alive, but reacts to positive and negative energy as if it were undead—positive energy harms it, negative energy heals it. Format: negative energy affinity; Location: Defensive Abilities.

Nowhere does it say that they react to energy channeled to affect undead, it says they react in a similar manner to undead, in that positive energy harms it, and negative energy heals it.

But channels to affect undead do not affect living.

Quote:
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Remember that the affect living and undead with one burst was explicitly removed from the ability.

And, to be honest, Channel Energy needs to be rewritten for clarity.

But if they are channeling to affect living, a Dhampyr, as a living creature, would be affected.

If they are channeling to affect undead, a Dhampyr, as a living creature, would not be affected, by RAW.

This better, Jiggy?:
Proposed Chanel Energy update wrote:


Channel Energy (Su): Regardless of alignment, any cleric can release a wave of energy by channeling the power of her faith through her holy (or unholy) symbol. This energy can cause or heal damage, depending on the type of energy channeled and the creatures targeted. A good cleric (or one who worships a good deity) channels positive energy. An evil cleric (or one who worships an evil deity) channels negative energy. A neutral cleric who worships a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric’s level + the cleric’s Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

For most living creatures, positive energy normally heals damage and negative energy harms them. For most undead creatures, negative energy heals them and positive energy harms them. Some creatures, while they react in the opposite fashion, are still affected as their normal creature type. So a living creature with Negative Energy Affinity would only react to positive and negative energy channeled to affect the living, even though they react to the energy in the opposite fashion; while undead with Positive Energy Affinity would only react to positive and negative energy channeled to affect undead, again, even though they would react in the opposite fashion.

2/5

Holy wall of text, Batman!

The Exchange 5/5

kinevon wrote:
Sorry, but you are absolutely incorrect.

Yes you're correct. I remember the weeks of forum threads covering this earlier this year, and I know they changed the language of negative energy affinity several times in that period. I guess they changed it again after I thought the issue had been resolved.


My cleric of Iomedae is now 6th level, and has Extra Channel and Quick Channel.

At Cons, I play him when the table dictates that not doing so means a probable TPK.

The Exchange 5/5

1 person marked this as a favorite.
Jiggy wrote:
Alas, my wife thinks playing Pathfinder is a poor way to spend our anniversary.

Ha! I got married in slot four at a CON in Denver - so my wife and I are talking about doing our next anniversary as a trip back to Denver and a stay in a romantic B&B - and 3 days of CON madness.

(Yeah, she's a keeper!)

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