Help building an elven cleric


Advice


I have never made a cleric and all the domain stuff and powers seem confusing however, that is what my girl wants to play. She likes the idea of using a bow & sword, and being able to heal. So she decided she will be an elven cleric with saera (not sure of the spelling) as her goddess. Any help/guidiance making this toon is appreciated, along with some explanation of domains or other options.

Thanks,

+J

Grand Lodge

Toon?

Dark Archive

You mean Sarenrae?

What do you need help with, most of the domains are pretty straight forward.


MMO term. Short for cartoon, in reference to the avatar representing your character.

Liberty's Edge

Haven't heard of a character refereed to as a toon since I quiet MMO's. Anyhow Clerics are pretty easy. All elves can use bows and long swords so your all set there. The healing is covered by default for a good aligned cleric, domains are easy they grant bonus spells and special abilities each being different with the domains.

Like spell selection it would be best to go over the domains and what each one grants and how they fit into the concept of how this cleric is going to be played. When it doubt select the two domains from the gods list of allowed ones that sound like they suit the concept best and run with it.


I assume you mean Sarenrae? If so, has made a good choice for her combat style. Your first two feats should be Weapon Finesse and Dervish Dance. This will give you a very nice basis for the "sword" part of the style. Then start working your way up through Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Manyshot, and Improved Precise Shot. You'll want to stick Quicken Spell in there somewhere, just because that is basically a given for full casters.

As an Elf, you should consider taking Desert Runner instead of Elven Magic. If you are concentrating on martial combat you don't need the boosts, and Desert Runner is extremely thematic.

For ability scores, you really only need Dexterity and Wisdom. Even with Channel Energy, Charisma isn't terribly important to Clerics. You won't want to dump them, but a 12/13 will be fine for Dexterity and Strength. With your martial options and preference for martial combat, Wisdom only needs to be moderate.

If you want a way more extensive exploration of your options, I must recommend Tark's Cleric Guide. It will also be a good place to look for Domains, which I'm frankly not familiar enough with to pull good choices out of the air.


bigkilla wrote:

You mean Sarenrae?

What do you need help with, most of the domains are pretty straight forward.

When I look at the domains, I wonder do I get all of those spells? Can I pick any domain? Can I change domains later? How many do I get? Guess I need to re-read cleric.

Grand Lodge

Erastril, and the guided hand feat will allow you to use wisdom for attack rolls with bows. This will allow for more points in strength, making a decent switch hitter, and avoiding MAD.

Grand Lodge

Is Sarenrae a must? There are a slew of elven gods. What's the flavor you are looking for?

Dark Archive

agentJay wrote:
bigkilla wrote:

You mean Sarenrae?

What do you need help with, most of the domains are pretty straight forward.

When I look at the domains, I wonder do I get all of those spells? Can I pick any domain? Can I change domains later? How many do I get? Guess I need to re-read cleric.

Yes you get all of the domain spells and the spells on the cleric spell list.

You get to choose 2 Domains.

No, you cannot change domains later, Your GM may allow it but I have never heard of it being allowed by the rules.

Grand Lodge

2 people marked this as a favorite.

What about Ketephys?
The Elven god of the hunt is flavorful, fitting, with good domains, and a good favored weapon.


blackbloodtroll wrote:

What about Ketephys?

The Elven god of the hunt is flavorful, fitting, with good domains, and a good favored weapon.

Where do I find the list of elven gods? Sarenrae was the 3rd god she saw, was looking thru the BB hero's handbook, she likrd the first one cause of the buterfly. Then she said she wanted to use a sword, so I showed her the god of war. She said he is scary looking, no way. She turned the page & saw sarenrae. I am sure she could decide on another however, she will want to see what they look like.

P.S. @ work & typing on my smart phone is slow. Thx 4 the fast advice, wish I could b faster.

Grand Lodge

There is also Findeladlara, and Yuelral. That's about it for elven exclusive gods.
You can find them here:
Findeladlara.
Yuelral.


Think of domains as a sort of plug-in module allowing you to customize your cleric. Each one grants your character two different abilities (one immediately, the other usually at level 8), and a list of bonus spells that match the "theme" of that domain. Usually it'll also add one or more class skills. By judicious choice of domains, you can go a long way towards getting a cleric customized to your character concept.

Note that you are generally restricted to the domains allowed by your deity -- they're listed in the table of deities. If you have some abstract ideal rather than a deity, you can pick any two, BUT, this is subject to GM approval.

The cultures of MMO and tabletop gaming are quite different. In an MMO, your character is usually 100% focused on mechanics. You don't really need to have any idea of what your character is like as a person, because your character is basically just a stand-in for you.

By contrast, tabletop gaming usually involves at least a little role playing -- i.e. you pretending to be your character, saying what your character would say, doing what they would do, even if that's not what you personally would do. So in addition to working out the mechanics of the character, it would be an excellent idea to have at least a brief idea what your character is like as a person. What are their goals in life? Do they have parents? Siblings? How do they treat other people? What do they like? What do they hate? This part of it is, basically, make-believe for grownups.

There are people who play it 100% mechanically; and at the other end, there are people who play in costume, insist on funny accents, and rarely roll dice. Most groups fall somewhere in the middle, between those two extremes. So take the time to create a backstory for your character -- even a very brief one, like a paragraph or two. It'll very likely improve your gaming experience (and your girlfriend's too).


A couple basic things about domains:

You pick 2 domains but you can only have 1 domain spell memorized per spell level. You can pick from either domain for your domain spell and can memorize different domain spells every day, but you can only have one domain spell per spell level memorized at any given time. For example, if your domains are Fire and Sun, your 1st level domain spells are Burning Hands (Fire) and Endure Elements (Sun.) You can have one of these spells memorized as your 1st level domain spell every day. Note that since Endure Elements is on the Cleric spell list, they can prepare it in their regular spell slots as well, but since Burning Hands is not on the Cleric spell list, the only way to be able to cast it is to have the Fire domain and memorize Burning Hands as your 1st level domain spell.

When looking at the domain spell lists, note that the levels next to each spell denote the spell level, not the caster level. The Fire domain spell Fireball is a 3rd level spell, meaning you must be able to cast 3rd level spells, which, for a straight Cleric, is 5th level.

Sczarni

If you're going to be switching between bow and sword, it might be a good idea to memorize Magic Weapon, so you can cast it on whichever weapon is better in this situation. It takes some of the pressure off from splitting your focus.

Also remember, clerics can spontaneously "trade in" any spell they memorize for a Cure Wounds spell of the same level (or an Inflict spell if you're evil, but that's beside the point). So don't worry about memorizing any heal spells-- between Channel Energy and spontaneous Cure spells, you're fine.


Have you considered suggesting to her to play a paladin rather than a cleric?

Grand Lodge

Inquisitors can make decent switch hitters too.

Grand Lodge

agentJay wrote:


Sarenrae was the 3rd god she saw, was looking thru the BB hero's handbook, she likrd the first one cause of the buterfly. Then she said she wanted to use a sword,

Remember that as an elf, she gets sword and bow proficiency no matter what diety or class she takes up. Check the elven race traits again.


I am playing an elven cleric of Sarenrae with this character, if you click on the avatar you'll go to a page with all of the stats and things I chose.
This is just an example but it might be interesting.
I went with scimitar (favoured weapon of Sarenrae) and longbow (elven weapon) for weaponry.
I took point-blank shot for my first feat and plan to follow that up with weapon finesse, precise shot and dervish dance. It's a long way off but at level 7 I will be effective with a bow and a scimitar as well as having all of the awesome spells a cleric gets.
I chose fire domain (fun ability to blast fire bolts at enemies) and healing domain (better healing is good for everyone, rebuke death is nice at low levels for saving npcs who have been attacked) because they suit the deity, suit my character and I can see how they would be useful in play.

Note: I think this is an effective and fairly straightforward character to play. I'm sure that other experts on the board will be able to show you how to make awesome-death-machines instead.

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