| Doctor Carrion |
I'm deeply confused. I thought the tentacle discovery was used to get more attacks, but here in the SRD description it states that "the tentacle does not give the alchemist extra attacks."
Tentacle (Ex)
Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots.
Stockvillain
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I think it means you can't add the tentacle attack on to your normal attack routine; You can stab a guy or slam them with your tentacle, but not both at once.
Handy to have if you're disarmed or going somewhere where you can't carry weapons. Also for touch attacks or palming items. I recall an episode of Babylon 5 where that minbari ambassador did something similar. Been too long since I've seen it, though.
| StreamOfTheSky |
They didn't like the idea of letting you get a number of extra attacks equal to your feat and discovery slots, and rather than cap how much/often you can take tentacle, they added that restriction, which doesn't make sense.
Because you don't iterative attack with natural attacks. Gaining a natural weapon (unless it uses a limb in which you're also wielding a weapon) basically always means getting an additional attack.
Because you can just chain them all as secondary natural attacks at the end of a full attack with a manufactured weapon.
So, the wording of the discovery doesn't really jive w/ the natural weapon rules. *sigh* As written, it's best used to hold stuff, like alchemical items or a shield, be the "empty hand" for Deflect Arrows and such, and things like that.