| deuxhero |
Is there any established fluff for such? A quick read over the nation's fluff seems like it would be relatively easy for a vamp to live in. Holy symbols (and possibly Holy Water) are illegal, and the desert sun is an easy excuse for why you are never out in the sun and your home has no sources of natural light and running water is less of an issue.
brreitz
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Rahadoum hasn't been detailed much, and I haven't heard anything about vampires or other undead there. I don't think vampires would find it that easy to get around (not a lot of overcast days or shadowy city streets to move about in during the day, and forcing a vampire to look at it's own reflection in a mirror has the same effect as presenting a holy symbol), but any undead might find an advantage in residing someplace where no one can channel positive energy at you.
I've got an image in my head of a vampire attacking a crowd. Suddenly, a reluctant cleric attempts to turn him with his holy symbol. Then, an enraged mob tears them both apart. Whoops!
Mikaze
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Vampires might very well be one of the plagues probleming Rahadoum.
Leaning heavily on the concept of sacred hospitality and a lot of area-specific rules concerning invitation might grow out of this, some of it pushing into "but not really officer, we swear" religious territory depending on how far the "no higher power" thing is taken.
Too bad salt doesn't do anything to vampires. Probably plenty of that to go round.
Certainly provides some nice conflicts for the divine underground though.
Set
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Vampires are the least of their problems.
A single shadow, wraith or specter loose in Rahadoum could pretty much spell the end of their nation, thanks to the unholy conjunction of Create Spawn and no Channel Positive Energy.
(Technically that could happen anywhere, even in nations soaking in clerics, it's just even more likely to happen in Rahadoum.)
It's also an entire nation of haunt-fodder. If anything bad happens and a haunt forms, the Rahadoumi solution appears to be limited to 'abandon the building.'
Jeff Erwin
Contributor
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The North African analogues to Rahadoum (not religion-wise, but partly cultural) don't really have vampires. They have quasi-vampiric Jinn, like Aisha Qandisha, Al-Layla and the Ghuls. The Maghreb doesn't have ghosts per se - rather - haunted houses are haunted by invisible Genies.
My suggestion is that whatever undead that do and did exist in the region not be the type that Clerics and divine casters are as effective or critical for dealing with. Otherwise, the atheist revolution would have never happened - or would have been much less likely to happen - since that's one of the main arguments for retaining divine casters and priests, anyway.
Technically, of course, positive/negative energy, while linked to religion in Golarion, reflects the Positive/Negative Energy Plane, which is not a religious concept or place per se; it's an established part of cosmology. There may be ways to obtain positive energy without channeling.
Disrupt Undead is an arcane cantrip...
drayen
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Rahadoum has been shown to rely on bards for may clerical needs, and as far as undead go, I assume many of them learn Ghostbane Dirge as soon as possible.
How do they feel about non-specific deity aligned paladins? Anyone know?
Still a divine caster? Still getting the short drop with the sudden stop.
The oracle iconic is Rahadoumi and her backstory details how she was sentenced to death for being bestowed with divine powers beyond her control.