Converting the Blackguard to Pathfinder (Looking for Feedback)


Conversions


I recently wanted to play the Blackguard prestige class for my campaign and my Dungeon Master told me to find a conversion or make a fair one myself. I came across Scott Gladstein's Blackguard Conversion and it seemed good, but I feel that it missed out on the features that I loved about the Blackguard (Command Undead, Fiendish Servant, etc.).

I'm just starting it now but I wanted some feedback on what features to add based off related Paizo classes (Paladin, Antipaladin, Hellknight).

What I Have So Far

Requirements
• Base Attack Bonus: +6
• Alignment: Any Evil
• Skills: Knowledge (Religion) 2 ranks, Stealth 5 ranks
• Feats: Cleave, Improved Sunder, Power Attack
• Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.

Hit Die: d10
BAB Progression: Fighter (Full)
Good Saves: Fortitude, Will
Bad Save: Reflex
Smite Progression: Every 3rd level (1,4,7,10)
Sneak Attack Progression: Every 2nd Level (3, 5, 7, 9)

Class Skills
Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (planes) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Stealth (Dex)

Skill Ranks Per Level: 2 + Int modifier.

Spell Progression
1st 0 — — —
2nd 1 — — —
3rd 1 0 — —
4th 1 1 — —
5th 1 1 0 —
6th 1 1 1 —
7th 2 1 1 0
8th 2 1 1 1
9th 2 2 1 1
10th 2 2 2 1

Thought Process for Each Decision:

The Hit Die and BAB progression are converted over from D&D.

The Good Saves and Bad Save are based off a Pathfinder Paladin.

Smite Progression is based off a Pathfinder Paladin.

Sneak Attack Progression has been set to every 2nd level as opposed to D&D's every third level because I wanted it to be able to reach 5d6 if a player went Paladin 10/Blackguard 10. This also makes a Rogue/Blackguard a more viable option as they could now trade 1d6 of Sneak Attack in order to gain more BAB. The stealth ability now has more of a purpose. In the end basically now the Blackguard has a reason to make use of his stealth class skill.

I could have done an easy transfer from D&D 3.5 and replaced Concentration with Spellcraft, but I felt that the Blackguard needed to be more unique from a Paladin.

Craft, Handle Animal, Profession, and Ride are all important utility based skills that allow a Blackguard to make the most of his features.

Diplomacy, Intimidate, Knowledge (planes), Knowledge (religion), and Sense Motive are all important social skills that would be vital to any Blackguard. They might go about intimidating their enemies, but their allied outsiders would require diplomacy. The Knowledge (planes) is from their contact with an Outsider and Knowledge (religion) is both from their bound to their past and their newfound hatred of it.

Stealth and Spellcraft are also appropriate choices as a Blackguard has the ability to use Sneak Attack, as well as, a divine resistance to magic spells.

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