| Writer |
I know this is the third time in 10 days i've posted asking for advice on playing a magus but bear with me. Which would be better: a full Hexblade or a Urban Guide 2/Magus 18? I'm building for strength with a Scimitar, my race is teifling, we start at level 4. Here is the pro's and con's i have so far:
Hexcrafter 20
Pros:
more Arcana, sooner
more spells
Magical Lineage Trait (shocking grasp)
Full magus class progression
Cons:
Lower saves, BAB
One less feat
Less class skills/skillpoints
Hexcrafter 18/Urban Guide 2
Pros:
Higher saves, BAB
Extra feat, more class skills/skillpoints
Cons:
stunted magus class ability progression
cannot take magical lineage (must instead take magical knack for +2 caster level)
no capstone (negligable since the hexcrafter capstone is F****d)
the main problem is that we're in a 3 man party of a Paladin, an urban ranger (he's new, just looking to do damage right now) and me. I need to cover some skillpoint bases (plus i always make perception a class skill; Writer's unwritten rule no.1) Here's a list of what im trying to accomplish:
Good dps without trashing my AC/HP/Saves
Decent skillmonkey (even if most of them only got 1 rank)
*Minmizing party redundancy (main reason im going magus and not inquisitor)
While this is my main focus atm i am also considering:
Sensei 2/ Kensai 18
Half-orc Inquisitor 20
Half-orc Urban Guide 1/Cleric 1/ Inquisitor 18
???? Archeologist Bard
Rolled stats are:
18
17
16
14
13
13
Any help would be appreciated thnx in advance.