
clff rice |
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Ok here is what i came upwith. The Spellsoverign PR class kinda sucks and your better off takeing wizard levels but the idea of a living spell as a familiar is still cool.
Minor living spell familiars
Select A Spell of level Zero one or two.
The benefit from a a living spell familiar is dependant on which school the base spell came from. Alternatively if Your DM allows it you can instead select an ability that one of the spells subtypes or descriptors posess. For example if you selected a divination spell which also has the scrying Descriptor you may instead select +3 Perception instead of the normal +3 to one Knowledge.
Abjuration +2 Will saves
Alteration +3 Disguise
Conjuration +3 Handle animals
Creation +3 to one Craft Skill
healing +3 Heal checks
Divination +3 to one Knowledge
Scrying +3 Perception
Enchantment +3 Bluff
Charm +3 Diplomacy
fear +3 Intimidation
Evocation +1 to Rolls to peirce Spell resistance
Air (lightning) +4 Inish
Earth (Acid) +3 HP
Fire (fire) +2 Reflex Saves
Water (Cold) +2 Cmd vs Grapples
Force +1 Deflection bonus to Ac
Illusion +3 Stealth
Glamer +3 Bluff
Necromancy +2 Fortitude Saves
Universal +3 Spellcraft
Metal +1 Natural Armor
Void +2 Will saves
Wood +3 Survival Checks
Minor Living spell
CR 1/3
XP 135
N Tiny ooze
Init +8; Tremor Sense 20 ft; Perception -2
DEFENSE
AC , touch , flat-footed (+ Dex, + natural, + size)
hp 5 (1d10)
Fort +0, Ref +4, Will -2
Special Defenses: Dr 10/Magic, Sr 11, Ooze Traits
OFFENSE
Speed 30 ft.
Melee: Slam (1d2- 4 + Spell effect( Chas based))
Space ft1.; Reach 0 ft.
Special Atacks: Engulf (dc 10 Spell effect)
STATISTICS
Str 2, Dex 18, Con 10, Int -, Wis 7, Cha 7
Base Atk +; CMB ; CMD ( vs. trip)
Feats Any one
Skills None
SPECIAL ABILITIES
AS familiars living spells gain an intelegence score and loose the mindless trait.
Takeing a living Spell as a an Improved familiar requires the folowing.
Level 0 Living Spells Require that the character be 3rd level to take one as an Improved familiar.
Living Spell familiars based off level two spells Require that the character be 5th level and have one more point in each stat and a +1 deflection bonus to Armor class and require the Improved Familiar feat.
Living Spell familiars based off level two spells require that the charazcter be 7th level and enjoy a +2 to all stats. and a +2 deflection Bonus to ac.
A Living Spell Familiar Can be based off two spells But this adds 2 to the level requirement needed to get that familiar. Use the Higher level spell as the bas spell. If this modifies the level requirement beyond lv 7 than than that spell cannot be selected. A given spell can only be selected once so you could not have two living burning hands as a familiar.