A Tale of Two Dragons


Homebrew and House Rules

Shadow Lodge

In a desolate bay region, far from proper civilization, a bronze dragon rests with her treasure. She's made a nest here, content even though she's trapped by magical barriers that form the borders to this region, just as they do to many others. Still, she's decided that 450 square miles is room enough for her. As a proper dragon, she chases off those who threaten her peace of mind, killing if necessary, but in the centuries of living there, has formed agreements with the more reasonable members of the local monstrous populace. She's even made deals with the occasional adventurer's guild to the benefit of both parties. Being in such a isolated area with nothing else of interest, she has been free of the greedy gaze of the more powerful people in the civilized city centers.

In this new age, the barriers are weakening. Humanoids have started finding that they can travel into and explore previously inaccessible areas, and previously unheard of monsters have started breaking through and rampaging through the countryside. One such weakened barrier has allowed a glacier to float into the bay of the bronze dragon's territory. Rumors has it that another dragon has come emerged from the glacier, and that now the two are warring for control of the territory.

These rumors have reached the ears of a man who is frequently called the Host. He is named for his penchant to throw private parties, wherein each of the guests chooses an agent to join an expedition into the untamed wilds, scrying on them while betting on their lives, actions, and general happenstances as they struggle to complete their goals. The Host has decided that a dragon hunt that includes not one, but two fine, covetous dragons to kill and skin, along with hoards of treasure, could be profitable for all involved, in addition to some wonderful entertainment for his next party.

One of the invited guests, a dwarf of gruff disposition, known for seeming to have his hands in every rare earth mining production, and unknown for many, many other endeavors, has entered into a wager that involves sending a druid to represent him on this expedition. He doesn't quite know how to convince one to go yet, but he has the influence, power and willingness to bargain, bribe, lie, cheat, steal, blackmail, and anything else required to have one on his service.

That's where you come in. As his chief headhunter, you have access to all manner of people that would be suitable for this endeavor, but as your employer is adamant on sending a druid, your options have narrowed quite a bit. To make matters worse, you and your employer have little knowledge of this bay region, and he is unwilling to use his connections to search for information regarding it for fear of drawing attention to profitability of the venture. He is, however, planning on visiting the Host tomorrow, and is amenable to asking any questions you might have while he is there, as the Host's information is much greater than his own. Finally, you have two days to find this person before the expedition is underway.

What questions do you ask, who do you find, how do you convince this druid to go on the expedition to kill a relatively peaceful good dragon along with the (possibly) evil one, and why?

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