Force Bloodline


Homebrew and House Rules


Hello all,

I have quickly and tentatively put together a Force Bloodline. It's probably unbalanced and needs the rough corners trimmed. there's elements added from the old Argent Savant and Force Missile Mage from 3.5. So far my ideas are:

Force Bloodline

Class Skill: Knowledge (Any)

Bonus Spells:
Magic Missile (3)
Pilfering Hand (5)
Greater Mage Armour (7) - from 3.5
Resilient Sphere (9)
Telekinesis (11)
Forceful Hand (13)
Mage's Sword (15)
Telekinetic Sphere (17)
Crushing Hand(19)

Bonus Feats: Heighten spell, Iron Will, Spell Focus (Evocation), Spell Penetration, Greater Spell Penetration (What more?)

Bloodline Arcana: +1 bonus to each die of damage dealt by spells cast with the force descriptor

Bloodline Powers

1st: A force descriptor spell which adds an armour or shield bonus to AC increases the spell's normal bonus with 2

3rd: You may raise a shield as an immediate action 2/day

9th: You subtract 2 from all damage dealt to you by spells with the force descriptor. A Force spell with multiple attacks, such as magic missile, counts as a single attack.

15th: You may dispel a single force effect within 60 feet as a standard action 2/day, even those normally immune to dispel magic (such as Wall of Force). You must succeed on a caster level check (DC 11+ opposing caster's level)

20th: All your Force descriptor spells are either stilled, silenced or extended without adding a level increase to them. You may choose which feat to apply when casting the spell. You need not know the feat to apply the metamagic effect.


This creates so many question:
Are there even any force elemental out there? How does one even inherit a force bloodline? Are the *Hand spells involved?

:)


Tome of Horrors has everything from positive energy elementals to psionic elementals, so I'd assume so.

Well, they have gravity elementals.


1 person marked this as a favorite.

This is what happens when you're the kid of an adventuring couple that got hit with one too many magic missles.


Azten wrote:
This is what happens when you're the kid of an adventuring couple that got hit with one too many magic missles.

I thought that force damage was just being hit with something... I mean, the force can take the form of mono-molecular blades and stuff, but when you get down to it, how is it different from a sword? Wouldn't a force bloodline be about the same as a Bludgeoning bloodline?


The force is strong with this one...


The Force is strong in his family!


Knight Magenta wrote:
Azten wrote:
This is what happens when you're the kid of an adventuring couple that got hit with one too many magic missles.
I thought that force damage was just being hit with something... I mean, the force can take the form of mono-molecular blades and stuff, but when you get down to it, how is it different from a sword? Wouldn't a force bloodline be about the same as a Bludgeoning bloodline?

No matter the form, I've always seen force spells as energy. Yes, this energy is used to bludgeon and cut and pierce, but it is still magic energy and that means there could be residue left over and unseen. Much like surviving Shadows and Vampires could leave your kids with the Undead Bloodline.

Dark Archive

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Replace "Greater Mage Armor" with Force Punch from Ultimate Magic. Keeps it all as OGC and Paizo-published.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Force Bloodline All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules