On converting certain creatures to pathfinder


Conversions


I want to get certain creatures out of the old monster manuals from 3/3.5, what are some things I need to keep an eye on? Mind flayers are one of the FIRST things I want to convert.


Skills are one of the big ones, I think, especially things that will get Stealth and/or Perception - since those are two and three separate skills in 3.5 respectively, that'll leave the monsters with a lot of spare skill points left over (presuming they had ranks in all component skills of course) to be reallocated. The simplest method is to just ignore the extra points, but if you so desire you can always shuffle them away into another appropriate skill.

The other is feats, as they're granted at every even HD rather than every third; this is generally a bit simpler, as you just count up their HD and find out how many feats they should have then add in feats for the slots they're missing.


Thanks for the info :)


Don't forget the final step of comparing them to stats given in monster desing table at the end of the Bestiary. This is just to check if the monster isn't overpowered or underpowered for its CR and just add a few tweaks to make it fit.
Remember that those rules are guidelines and not hardrules and plenty of monsters break this rules, the hydra has more offense but lower defenses, giants have extra HP and sometimes damage extra damage but lower AC, etc.
Humbly,
Yawar


Remember that certain creature types changed their BAB/HD/Saving Throws/Skills (at the moment I am sure about Constructs, Outsiders and Undead).
BAB is tied to HD (1/level - d10, except Dragons which get d12, .75/level - d8, .5/level - d6).
Elementals are Outsider subtype now. Giants are Humanoid type.
Skill work differently - as was already mentioned many skills were merged with others. Both class and non-class skills cost 1 point per rank with max number of ranks equal to level/HD, increasing values of non-class skills greatly.

Personally I prefer to rebuild 3.0/3.5 creatures from scratch using ability scores and either HD or CR, depending on individual monster. For example, in case of mind flayer I went with HD getting a creature with lower CR than old illithid (to keep with new CR I had turned extract into ability drain caused during maintaining grapple).


Those are really great tips, will be working on remaking the mind flayer possibly a CR 6 or 7 creature (instead of 8), considering PF heroes are a lot tougher than their previous incarnation.

Also, that's an interesting thought Drejk, I may make him do an intelligence drain of 1d4 (possibly more, though I don't want to overdo it) per round (with all tentacles attaching upon the first grapple), killing the person should he drain their intelligence completely.

Additionally....ehm, could someone point me in the direction of how to find out how much HP a person regenerates per day? I found though where it states that you fix 1 point of ability damage per day (drain really would be a nightmare at lower levels).

Could you also please help me understand this whole 'treasure: standard' and such?

Thank you all in advance :)


Living creatures heal teir level for night sleep, twice for full day rest and twice with heal skill aid, stack with full day rest for a for times your level total.

Their is a table in the gamemastery chapter of the core rules that says how much treasure and encounter should have depending on their CR, standard treasure means they get said amount, this amount is also adjusted by the power level set by the GM (low fantasy, highfantasy, epic fantasy) and the level advancement rate (slow, medium, fast). Its a bit complicated to explain it here, so better read the reward part of the chapter.

Humbly,
Yawar


Gamemastering section.


Thanks for the info and link :)

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