Martial Paragon - Fighter Archetype. Suggestions appreciated.


Homebrew and House Rules


Afternoon all,

Here's an archetype I cooked up to allow Fighters to specialise more, rather than be a jack-of-all-trades of combat. Comments welcome.

Martial Paragon
The Martial Paragon is a lord of battle. They learn to push themselves beyond the limits of their fellows, to never yield until the last breath. While many fighters are generalists who can pick up almost any weapon, shield, or scrap of armour and be proficient in it's use, the Martial Paragon specialises in a narrow selection of equipment. They become masters of their chosen gear and forge unique fighting styles that elevate them above their brethren. However they must take care, for when taken out of their element they suffer the consequences of their vision.
Narrow Focus (Ex)
Martial Paragons spend less time mastering a wide amount of weapons and armour, this allows more free time to follow other pursuits. They gain 2 additional skill ranks each level. Knowledge: Local replaces Knowledge: Engineering. The Martial Paragon may also gain two proficiency feats taken from the following (the character must posess the prerequisites): Martial Weapon Proficiency, Exotic Weapon Proficiency, Shield Proficiency, Medium Armour Proficiency, and Heavy Armour Proficiency.
This ability replaces the Martial Paragon's proficiency with martial weapons, medium armor, heavy armor, and shields.
Agile (Ex)
The Martial Paragon gains a high Reflex save progression, similar to a Rogue of the same level.
This ability replaces Bravery, but is aquired at first level.
Inner Reserves (Ex)
Beginning at 3rd level, the Martial Paragon learns to dig deep within themself and push their body to it's absolute limits. Each day they can use this ability a number of times equal to 1/2 their Paragon level plus their Constitution modifier to heal their own wounds. With one use of this ability, the Paragon can heal 1d6 hit points of damage for every two Paragon levels they possess. Using this ability is a swift action. They also gain Uncanny Dodge. If they already have Uncanny Dodge due to another class, this improves to Improved Uncanny Dodge.
This ability replaces Armour Training 1 and 3.
Weapon Training (Ex)
At 5th level, the Martial Paragon combines two single weapon types that they are proficient with (such as longsword or dagger) into a personal weapon group. The Paragon gains a +1 bonus on attack and damage rolls with these weapons. The bonus improves by +1 for every three levels beyond 5th.
This ability replaces Weapon Training 1, 2, 3 and 4.
Improved Inner Reserves (Ex)
At 7th level, the Martial Paragon's Inner Reserves gains further power. When used it also suspends the following conditions for a number of rounds equal to the Paragon's Constitution modifier (furthermore, they can not be re-applied during this period): Bleed, Confused, Cowering, Dazed, Dazzled, Exhausted, Fatigued, Frightened, Nauseated, Panicked, Paralyzed, Shaken, Sickened, Staggered, and Stunned. They also gain Improved Uncanny Dodge. If they already have Improved Uncanny Dodge due to another class, the levels from the classes that grant Uncanny Dodge stack to determine the minimum rogue level required to flank the character.
This ability replaces Armour Training 2 and 4.
Lord of Battle (Ex)
At 19th level, the Martial Paragon has learned to master the failings of their own body. They may add their Constitution modifier as a bonus to Reflex, and Will saves if it is higher. The Paragon also learns how to absorb or redirect otherwise deadly blows. When they would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability, including the massive damage rule), the Paragon can attempt to negate the damage by spending one use of their Inner Reserves ability. To use this ability, the Paragon must attempt a Fortitude saving throw (DC = damage dealt). If the save succeeds, they take only half damage from the blow; if it fails, they take full damage. They must be aware of the attack and able to react to it in order to use this ability — if denied their Dexterity bonus to AC, they can't use this ability.
This ability replaces Armour Mastery.
Weapon Mastery (Ex)
This functions as the Weapon Mastery class feature, but it applies to both weapons chosen with the Weapon Training class ability.
This ability replaces Weapon Mastery.

Liberty's Edge

Calantyr wrote:
They may add their Constitution modifier as a bonus to Reflex, and Will saves if it is higher.

I would suggest changing the wording of Lord of Battle. I'm under the impression that you may use Con in place of Dex or Wis, but I could easily see it being interpreted as being in addition. Either way it could use some clarification.


straight power-up.

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