Alchemical Cartridges with silver bullets or cold iron bullets


Rules Questions


I don't understand the rules for making academical paper cartridges, it says it is a mix of black powder and a bullet/pellets how do I combine it with a lets say Silver bullet?

I have been crafting both and combining them and paying for both. I know the pitted bullet says you cant combine them.

what are the rules and cost exactly for making the Alchemical paper cartridge with an adamantium bullet.

I have the gunsmithing feat.


any body bump?


I don't think that it specified that you could so you can't but if you wanted to houserule it the logical thing would be to subtract the cost of the normal bullet from the cost of the cartridge then add the cost of the special material bullet to the remainder and that would be the cost per round.


that is what I did I made all my bullets, adm, silver, cold iron, then just made the same amount of paper Cartridges minus the cost of the bullet as I already have them wile I make them.


bump i want to know bump


well RAW would be to take the base price of an alchemical paper cartridge (12G presumably) and apply the special materials rules (see core rulebook @ page 154 or 1/2 way down the equipment section in the PRD) to find the cost of the cartridge when purchased from a vendor. Use the gunsmithing rules (provided you have the required one level of alchemy) to construct alchemical cartridges for half the cost of "store-bought" ammo.

Using RAW:

adamant alchemical cartridge costs ( 12G + 60G ) / 2 = 36G to make

alchemical silver alchemical cartridge costs ( 12G + 2G ) / 2 = 7G to make

cold iron alchemical cartridge costs 12 G x 2 / 2 = 12G to make

This makes alchemical silver alchemical cartridges much cheaper than using the house-rule plain silver alchemical cartridges. A store-bought silver alchemical cartridge using the special material rules costs 14G which less than the 25G for a silver bullet alone on the table from the firearms rules. The 25G silver bullet price was probably adopted to handle the gunsmithing 10% RM cost to manufacture bullets & powder and put silver bullets made by a gunsmith in line with silver arrows and silver sling bullets made using the 1/3rd RM cost regular craft rules, something the devs seemed to have overlooked with the 61G adamant bullet (only 6.1G to make versus a 20.1G adamant arrow, and even an adamant alchemical cartridge only costs 12G to make which is way too low).

How I would house-rule is to use the regular special material rules for ammo ( and reducing the silver bullet to 3G on the chart) and modify the gunsmithing rules to craft bullets made from special materials at 1/2 cost for raw materials instead of 1/10th cost for raw materials. Otherwise there is little price disincentive keeping a gunslinger from always using adamant bullets.

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