Inquisitor Monster Hunter Help.


Advice


In my current campaign, something of an arms race has developed between the players. I've found I'm woefully uninformed in some of these matters, if only due to inexperience.

Originally, it was the most experienced of us, who has been at this for over a decade. He came out of the gate with a Noble Drow that became a crazy mixture of classes that's become more ranged-based. After the debut of his character (and the death of another person), a degenerate serpentfolk came into the party, with 30 strength and 30 constitution at level 6. Needless to say, after all of that, I feel a little unprepared.

As it stands, I have an inquisitor that's mostly a party face (GM gave me stat bonuses in order to do so), and did some of the healing for the group. However, after a party-wide thrashing from a troll, a love-bite from a werewolf or two (causing his hair to turn white and eyes turn green), and impromptu eye surgery from a demon, not to mention the inclusion of a more dedicated healer, I figure this Inquisitor is going to be more dedicated to monster hunting, and general inquisitor activities (the copious amounts of physical trauma should be a good excuse, right?). I put out good damage, what with Power Attack, Bane, Judgements, and the many combat-related spells , but I feel like I'm not getting the most out of this Inquisitor, and could benefit from some new perspectives.

This inquisitor has:
5 levels of Inquisitor, 5 in commoner classes, with 2 levels yet unassigned due to experience from the last session.
B.A.B. 6/1
20 Str
18 Dex
16 Con
12 Int
20 Wis
20 Cha
Fate Inquisition (for back story, can be possibly changed if there's a serious reason for it)

He's built around two-handed fighting so far, but that can change. The GM seems pretty open to creativity, so long as I check with him before I implement things. I've been reading books and forums all day, but I've kind of gotten into a rut as far as ideas. It doesn't need to be optimized, though I would like to keep up with the party. So far I've been taking inspiration from Solomon Kane and Geralt of Rivia, which the GM seems to approve of, him being a big fan of backstory and general role play. Regarding books that are allowed, he only really hesitates on third-party material and 3.5 stuff. Any and all ideas are appreciated, thank you in advance!

Grand Lodge

What is the Inquisitor's God?


He worships Calistra, which is part of the inspiration to go with Monster/Demon Hunter.

Grand Lodge

What are your current feats?

Grand Lodge

You mean Calistria?


Lightning Reflexes, Warrior Priest (bit of a role play thing), Combat Casting, Voice of Sibyl, Power Attack, and Exotic Weapon Proficiency Nodachi (in order to use a weapon that was awarded). Haven't picked the next feat yet, though.

And yes, I meant Calistria.

Grand Lodge

Calistria does not have the Fate Inquisition as one of her choices, by the way. The Fervor Inquisition may be a good replacement.


True, I worked that part out with the GM for the back story. I'll have to check that out, ask if I can change it.

Grand Lodge

I am surprised you did not focus on the whip. You are already proficient with it. The Whip Mastery, and Improved Whip Mastery feats will make you a whip monster. As a one-handed weapon, you can wield it with two hands for extra damage. If your nodachi has some sort of unique special ability, you can get it enchanted with the transformative ability, and have it become a whip.

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